//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, January 17, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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namespace vnxbqy.UI
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{
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public class LootPreciousFrameWin : OneLevelWin
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{
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#region Built-in
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(1, ShowRidingPetContention);
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SetFunctionListener(3, AllianceBoss);
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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}
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#endregion
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private void ShowRidingPetContention()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<RidingPetContentionWin>();
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functionOrder = 1;
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}
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private void AllianceBoss()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AllianceBossEntranceWin>();
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functionOrder = 3;
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}
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}
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}
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