少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 31, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
 
    public class PersonalBossBriefInfoBehaviour : FindPreciousBossBriefInfoBehaviour
    {
        [SerializeField] Text m_UnlockLevel;
        [SerializeField] Text m_Text;
        [SerializeField] Text m_FreeText;
 
        protected override int selectedBossId {
            get {
                return model.selectedBoss;
            }
            set {
                model.selectedBoss = value;
            }
        }
        protected override bool isUnLocked
        {
            get { return findPreciousModel.IsBossUnlock(bossId) && model.IsPlayerLevelEnough(bossId); }
        }
 
 
        protected override InteractorableState interactorableState {
            get {
                var selected = selectedBossId == bossId;
                var dieOrLocked = !findPreciousModel.IsBossUnlock(bossId) || ! model.IsPlayerLevelEnough(bossId);
 
                if (!dieOrLocked)
                {
                    return selected ? InteractorableState.NormalSelected : InteractorableState.NormalUnSelected;
                }
                else
                {
                    return selected ? InteractorableState.DieOrLockedSelected : InteractorableState.DieOrLockedUnSelected;
                }
            }
            set {
                base.interactorableState = value;
            }
        }
 
        PersonalBossModel model { get { return ModelCenter.Instance.GetModel<PersonalBossModel>(); } }
 
        public override void Display(object _data)
        {
            base.Display(_data);
 
            var config = PersonalBossConfig.Get(bossId);
            var npcConfig = NPCConfig.Get(bossId);
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.Realm);
            UpdateBossPortrait(interactorableState);
            UpdateBossRebornCoolDown(isUnLocked);
            OnSelected(bossId);
            ShowFirstFree(bossId);
 
            model.bossSelectedEvent -= OnSelected;
            model.bossSelectedEvent += OnSelected;
        }
 
        protected override void DrawBossBaseInfo(string icon, string name, int level, int realm)
        {
            m_Text.SetActive(true);
            m_UnLockRealm.SetActive(true);
            base.DrawBossBaseInfo(icon, name, level, realm);
 
            if (!isUnLocked)
            {
                m_UnlockLevel.text = string.Empty;
                if(findPreciousModel.IsBossUnlock(bossId))
                {
                    m_Text.SetActive(false);
                    m_UnLockRealm.SetActive(false);
                    m_UnlockLevel.text = Language.Get("DemonJarBossUnlockCondition2", level);
                }
            }
 
        }
 
 
        public override void Dispose()
        {
            base.Dispose();
            model.bossSelectedEvent -= OnSelected;
        }
 
        private void OnSelected(int _bossId)
        {
            UpdateBossNameLevelFont(interactorableState);
        }
 
        private void ShowFirstFree(int _bossId)
        {
            m_FreeText.SetActive(model.IsFreeTime(_bossId) ? true:false);
        }
    }
 
}