少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
using vnxbqy.UI;
 
namespace vnxbqy.UI
{
    
    public class PersonalBossModel : Model
    {
        public const int PERSONALBOSS_MAPID = 31240;
        public const int PERSONAL_REDPOINTID = 76003;
 
        public Redpoint personalRedpoint = new Redpoint(FindPreciousModel.FINDPRECIOUS_REDPOINTID, PERSONAL_REDPOINTID);
        Redpoint mainBossRedpoint = new Redpoint(FindPreciousModel.FINDPRECIOUS_REDPOINTIDEX);
 
        int m_SelectedBoss = 0;
        public int selectedBoss {
            get {
                return this.m_SelectedBoss;
            }
            set {
                if (this.m_SelectedBoss != value)
                {
                    this.m_SelectedBoss = value;
                    if (bossSelectedEvent != null)
                    {
                        bossSelectedEvent(value);
                    }
                }
            }
        }
 
        public event Action<int> bossSelectedEvent;
        List<int> sortedBossIds = new List<int>();
        Dictionary<int, PersonalBossData> personalBosses = new Dictionary<int, PersonalBossData>();
        int dungeonTicket = 0;
 
        FindPreciousModel findPreciousModel { get { return ModelCenter.Instance.GetModel<FindPreciousModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
 
        public int WipeOutLV = 100;    //XX级后可S级扫荡
        public int maxBossTimes = 0;
        public override void Init()
        {
            ParseConfig();
            //playerPack.refreshItemCountEvent += RefreshItemCount;
            PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataChange;
            dungeonModel.dungeonRecordChangeEvent += OnDungeonRecordChange;
        }
 
        public override void UnInit()
        {
            //playerPack.refreshItemCountEvent -= RefreshItemCount;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataChange;
            dungeonModel.dungeonRecordChangeEvent -= OnDungeonRecordChange;
        }
 
        public void RequestSetDungeonAction()
        {
            var sendInfo = new CA508_tagCMDoFBAction();
            sendInfo.ActionType = 0;
            sendInfo.ActionInfo = (uint)selectedBoss;
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        public bool TryGetBossData(int _bossId, out PersonalBossData _data)
        {
            return personalBosses.TryGetValue(_bossId, out _data);
        }
 
        public List<int> GetPersonalBosses()
        {
            var bosses = new List<int>();
            var lockedCount = 0;
            for (int i = 0; i < sortedBossIds.Count; i++)
            {
                var bossId = sortedBossIds[i];
                if (findPreciousModel.IsBossUnlock(bossId))
                {
                    bosses.Add(bossId);
                }
                else
                {
                    if (lockedCount < FindPreciousModel.ShowLockBossCnt)
                    {
                        bosses.Add(bossId);
                        lockedCount++;
                    }
                }
            }
 
            return bosses;
        }
 
        public int GetRecommendBoss()
        {
            for (int i = 0; i < sortedBossIds.Count; i++)
            {
                var bossId = sortedBossIds[i];
 
                if (!findPreciousModel.IsBossUnlock(bossId))
                {
                    continue;
                }
                
                if (IsFreeTime(bossId))
                {
                    return bossId;
                }
            }
 
            for (int i = sortedBossIds.Count - 1; i >= 0; i--)
            {
                var bossId = sortedBossIds[i];
                if (IsFreeTime(bossId))
                {
                    return bossId;
                }
                if (findPreciousModel.IsBossUnlock(bossId)
                    && findPreciousModel.IsPlayerLevelLargerOrBiggerThanBoss(bossId))
                {
                    return bossId;
                }
            }
 
            return sortedBossIds[0];
        }
 
        public int GetBossNpcId(int lineId)
        {
            var configs = PersonalBossConfig.GetValues();
            foreach (var config in configs)
            {
                if (config.lineId == lineId)
                {
                    return config.NPCID;
                }
            }
 
            return 0;
        }
 
        private void OnPlayerDataChange(PlayerDataType _type)
        {
            if (_type == PlayerDataType.LV)
            {
                UpdateRedpoint();
            }
        }
 
        //private void RefreshItemCount(PackType type, int index, int id)
        //{
        //    if (type == PackType.Item && id == dungeonTicket)
        //    {
        //        UpdateRedpoint();
        //    }
        //}
 
        private void OnDungeonRecordChange(int _id)
        {
            if (_id == PERSONALBOSS_MAPID)
            {
                UpdateRedpoint();
            }
        }
 
 
        public void UpdateRedpoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen(22))
            {
                return;
            }
 
            var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
            var enterTimes = dungeonModel.GetEnterTimes(PERSONALBOSS_MAPID);
            var totalTimes = dungeonModel.GetTotalTimes(PERSONALBOSS_MAPID);
 
            bool hasFreeTimes = HasFreeBoss();
            if (hasFreeTimes)
            {
                mainBossRedpoint.state = RedPointState.Simple;
            }
            else
            {
                mainBossRedpoint.state = RedPointState.None;
            }
            if (enterTimes >= totalTimes)
            {
                personalRedpoint.count = 0;
                if (hasFreeTimes)
                {
                    personalRedpoint.state = RedPointState.Simple;
                }
                else
                {
                    personalRedpoint.state = RedPointState.None;
                }
                return;
            }
 
 
            personalRedpoint.count = totalTimes - enterTimes;
            personalRedpoint.state = RedPointState.Quantity;
        }
 
        public bool HasFreeBoss()
        {
            foreach (var bossID in GetPersonalBosses())
            {
                if (IsFreeTime(bossID))
                {
                    return true;
                }
            }
 
            return false;
        }
 
        private void ParseConfig()
        {
            var bossConfigs = PersonalBossConfig.GetValues();
            for (int i = 0; i < bossConfigs.Count; i++)
            {
                var config = bossConfigs[i];
                var bossData = personalBosses[config.NPCID] = new PersonalBossData(config.NPCID);
                var dungeonId = dungeonModel.GetDungeonId(PERSONALBOSS_MAPID, config.lineId);
                var dungeonConfig = DungeonConfig.Get(dungeonId);
                if (dungeonConfig != null)
                {
                    bossData.challengableLevel = dungeonConfig.LVLimitMin;
                }
            }
 
            sortedBossIds.AddRange(personalBosses.Keys);
            sortedBossIds.Sort(FindPreciousModel.BossCompare);
 
            //{
            //    var dungeonId = dungeonModel.GetDungeonId(PERSONALBOSS_MAPID, 0);
            //    var dungeonConfig = DungeonConfig.Get(dungeonId);
            //    dungeonTicket = dungeonConfig == null ? 0 : dungeonConfig.TicketID;
            //}
 
            maxBossTimes = dungeonModel.GetMaxTimesShow(PERSONALBOSS_MAPID);
 
            WipeOutLV = int.Parse(FuncConfigConfig.Get("WipeOutLV").Numerical1);
        }
 
        public void RequestGotoDungeon(int _bossId)
        {
            var config = PersonalBossConfig.Get(_bossId);
            ClientDungeonStageUtility.GotoNormalClientDungeon(PERSONALBOSS_MAPID, PERSONALBOSS_MAPID, config.lineId);
        }
 
        public bool IsPlayerLevelEnough(int bossId)
        {
            var config = NPCConfig.Get(bossId);
            return PlayerDatas.Instance.baseData.LV >= config.NPCLV;
        }
 
        public bool IsFreeTime(int bossID)
        {
 
            if (bossID == 0) return false;
 
            if (!(findPreciousModel.IsBossUnlock(bossID) && IsPlayerLevelEnough(bossID))) return false;
 
            var config = PersonalBossConfig.Get(bossID);
            DungeonRecord dungeonRecord;
            if (dungeonModel.TryGetRecord(PERSONALBOSS_MAPID, out dungeonRecord))
            {
                if (dungeonRecord.lineGrades.ContainsKey(config.lineId) && dungeonRecord.lineGrades[config.lineId] > 0)
                {
                    return false;
                }
            }
            return true;
        }
 
        //S级可扫荡,增加等级限制(任务必须进副本否则会卡住,也不希望用户过早的扫荡低级BOSS)
        public bool CanFBWipeOut(int bossID)
        {
            if (PlayerDatas.Instance.baseData.LV <= WipeOutLV)
            {
                return false;
            }
            var config = PersonalBossConfig.Get(bossID);
            DungeonRecord dungeonRecord;
            if (dungeonModel.TryGetRecord(PERSONALBOSS_MAPID, out dungeonRecord))
            {
                if (dungeonRecord.lineGrades.ContainsKey(config.lineId) && dungeonRecord.lineGrades[config.lineId] == 5)
                {
                    return true;
                }
            }
            return false;
        }
 
        //是否通关过
        public bool IsFBPass(int lineId)
        {
            DungeonRecord dungeonRecord;
            if (dungeonModel.TryGetRecord(PERSONALBOSS_MAPID, out dungeonRecord))
            {
                if (dungeonRecord.lineGrades.ContainsKey(lineId) && dungeonRecord.lineGrades[lineId] != 0)
                {
                    return true;
                }
            }
            return false;
        }
    }
 
    public class PersonalBossData
    {
        public int id { get; private set; }
        public int challengableLevel { get; set; }
 
        public PersonalBossData(int _id)
        {
            this.id = _id;
        }
    }
 
}