//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Tuesday, October 31, 2017
|
//--------------------------------------------------------
|
using UnityEngine;
|
using System.Collections;
|
using UnityEngine.UI;
|
using System.Collections.Generic;
|
|
|
namespace vnxbqy.UI
|
{
|
|
public class RewardPreviewGroup : MonoBehaviour
|
{
|
[SerializeField] ItemBehaviour[] m_ItemBehaviours;
|
|
public void Display(List<Item> _items)
|
{
|
for (int i = 0; i < m_ItemBehaviours.Length; i++)
|
{
|
var behaviour = m_ItemBehaviours[i];
|
if (i < _items.Count)
|
{
|
behaviour.SetActive(true);
|
behaviour.SetItem(_items[i]);
|
}
|
else
|
{
|
behaviour.SetActive(false);
|
}
|
}
|
}
|
|
public void Display(int[] _itemIds)
|
{
|
if (_itemIds == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
for (int i = 0; i < _itemIds.Length; i++)
|
{
|
items.Add(new Item(_itemIds[i], 0));
|
}
|
|
Display(items);
|
}
|
|
public void Display(Int2[] rewards)
|
{
|
if (rewards == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
foreach (var reward in rewards)
|
{
|
items.Add(new Item(reward.x, reward.y));
|
}
|
|
Display(items);
|
}
|
|
public void Display(int[][] rewards)
|
{
|
if (rewards == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
foreach (var reward in rewards)
|
{
|
items.Add(new Item(reward[0], reward[1]));
|
}
|
|
Display(items);
|
}
|
|
|
public void LuaDisplay(int[] itemIds, int[] itemCounts)
|
{
|
if (itemIds == null || itemCounts == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
var min = Mathf.Min(itemIds.Length, itemCounts.Length);
|
for (int i = 0; i < min; i++)
|
{
|
items.Add(new Item(itemIds[i], itemCounts[i]));
|
}
|
|
Display(items);
|
}
|
|
public void LuaDisplay(int[] itemIds)
|
{
|
if (itemIds == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
for (int i = 0; i < itemIds.Length; i++)
|
{
|
items.Add(new Item(itemIds[i], 0));
|
}
|
|
Display(items);
|
}
|
|
public void LuaDisplayInt2(Int2[] rewards)
|
{
|
if (rewards == null)
|
{
|
return;
|
}
|
|
var items = new List<Item>();
|
foreach (var reward in rewards)
|
{
|
items.Add(new Item(reward.x, reward.y));
|
}
|
|
Display(items);
|
}
|
|
}
|
|
}
|
|
|
|