少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
 
using System;
using System.Linq;
 
public class FriendPlayer
{
    public uint PlayerID;
 
    public string PlayerName;
 
    public byte Job;
 
    public ushort LV;        //等级
 
    public ushort RealmLV;        //境界
 
    public byte OnlineType;        //0不在线 1在线 2脱机在线
 
    public uint SortValue; ////最近联系人和仇人按时间排序
 
    public bool IsApplay;  //是否申请添加好友
 
    public int Face;
 
    public int FacePic;
 
}
 
public enum GroupType
{
    RecentContact = 1,
    Friend,
    Enemy,
    Balcklist,
    AddFriend,
    None,
}
 
 
public class FriendsModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize
{
    TeamModel _teamModel;
    public TeamModel TeamModel
    {
        get
        {
            return _teamModel ?? (_teamModel = ModelCenter.Instance.GetModel<TeamModel>());
        }
    }
 
    RoleParticularModel _particularModel;
    RoleParticularModel ParticularModel
    {
        get
        {
            return _particularModel ?? (_particularModel = ModelCenter.Instance.GetModel<RoleParticularModel>());
        }
    }
 
    public event Action RefreshFriendModel;//刷新好友信息
 
    public event Action<GroupType, bool> RefreshFriendCntEvent; //刷新好友数量信息  true 增加好友 false 减少
 
 
    public delegate void OnRefresRecommendFriend(); //刷新推荐列表
    public event OnRefresRecommendFriend RefreshRecommendFriendEvent;
 
    public delegate void OnRefreshQuest();
    public event OnRefreshQuest RefreshQuestEvent;
    // GroupType分组 1 最近联系人 2 好友 3 仇人 4 黑名单
 
    private FuncConfigConfig _friendFuncModel;
    private Dictionary<byte, Dictionary<uint, FriendPlayer>> _groupDict = new Dictionary<byte, Dictionary<uint, FriendPlayer>>();  //所有好友信息 key 分组 value 好友信息
    private Dictionary<uint, FriendPlayer> _friendQuestDict = new Dictionary<uint, FriendPlayer>(); //好友请求
    private Dictionary<uint, FriendPlayer> _friendRecommendDict = new Dictionary<uint, FriendPlayer>(); //好友推荐
    private Dictionary<uint, FriendPlayer> _socialPlayerDict = new Dictionary<uint, FriendPlayer>(); //好友推荐
 
    private FuncConfigConfig _GreatFuncModel; //涅槃开启
    public int OpenGreatLV { get; private set; }
 
    /* 注意:_socialPlayerDict和_groupDict存储数量不一样 */
 
    public Dictionary<GroupType, string> contactTypeNumDict { get; private set; }
 
    public override void Init()
    {
        _GreatFuncModel = FuncConfigConfig.Get("GreatMasterStartLV");
        OpenGreatLV = int.Parse(_GreatFuncModel.Numerical1);
        contactTypeNumDict = new Dictionary<GroupType, string>();
        FuncConfigConfig recentNum = FuncConfigConfig.Get("ContactsMaxCnt");
        contactTypeNumDict.Add(GroupType.RecentContact, recentNum.Numerical1);
        FuncConfigConfig friendNum = FuncConfigConfig.Get("FriendMaxCnt");
        contactTypeNumDict.Add(GroupType.Friend, friendNum.Numerical1);
        FuncConfigConfig enemyNum = FuncConfigConfig.Get("EnemiesMaxCnt");
        contactTypeNumDict.Add(GroupType.Enemy, enemyNum.Numerical1);
        FuncConfigConfig blackNum = FuncConfigConfig.Get("BlacklistMaxCnt");
        contactTypeNumDict.Add(GroupType.Balcklist, blackNum.Numerical1);
 
        GA_Hero.OnKillPlayer += RefreshKillOtherPlayer;
        SetGroupRedPointKey();
    }
 
    public override void UnInit()
    {
        ChatCtrl.OnRefreshPteChat -= FriendChatRedPointCtrl;
        ChatCtrl.Inst.SelectRecentlyEvent -= PrivateSomeone;
        GA_Hero.OnKillPlayer -= RefreshKillOtherPlayer;
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        ChatCtrl.OnRefreshPteChat -= FriendChatRedPointCtrl;
        ChatCtrl.Inst.SelectRecentlyEvent -= PrivateSomeone;
        _groupDict.Clear();
        _friendQuestDict.Clear();
        _friendRecommendDict.Clear();
        _socialPlayerDict.Clear();
        friendRedDict.Clear();
        needLookInfoDict.Clear();
    }
 
    public void OnAfterPlayerDataInitialize()
    {
        ChatCtrl.OnRefreshPteChat += FriendChatRedPointCtrl;
        ChatCtrl.Inst.SelectRecentlyEvent += PrivateSomeone;
    }
 
    Color32 redColor = new Color32(255, 1, 1, 255);
    private void RefreshKillOtherPlayer(uint id, string name)
    {
        if (id == PlayerDatas.Instance.baseData.PlayerID || IsDungeon() || CrossServerUtility.IsCrossServer()) return;
 
        MapConfig mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID);
        string msg = StringUtility.Contact(Language.Get("KillOthersDes", mapConfig.Name, StringUtility.Contact("<color=#FF0101FF>", UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName), "</color>")), ChatCtrl.KILL_IDENTIFY);
        SendChatInfoToPlayer((int)id, name, 0, msg);
    }
 
    private bool IsDungeon()
    {
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var mapConfig = MapConfig.Get(mapId);
        return mapConfig != null && mapConfig.MapFBType != 0;
    }
 
    public void SendChatInfoByGroup(GroupType groupType, string info, bool isOnline = false, bool isDirtyWord = true, bool isChatInfoCount = true)
    {
        if (_groupDict.ContainsKey((byte)groupType))
        {
            foreach (var value in _groupDict[(byte)groupType].Values)
            {
                if (_socialPlayerDict.ContainsKey(value.PlayerID))
                {
                    FriendPlayer friendPlayer = _socialPlayerDict[value.PlayerID];
                    if (isOnline)
                    {
                        if (friendPlayer.OnlineType != 1)
                            continue;
                    }
                    SendChatInfoToPlayer((int)friendPlayer.PlayerID, UIHelper.ServerStringTrim(friendPlayer.PlayerName), friendPlayer.LV, info, isDirtyWord, isChatInfoCount);
                }
            }
        }
    }
 
    public void SendChatInfoToPlayer(int id, string name, int lv, string info, bool isDirtyWord = true, bool isChatInfoCount = true)
    {
        ChatCtrl.Inst.PteChatID = id;
        ChatCtrl.Inst.PteChatName = name;
        LanguageVerify.toPlayerLevel = lv;
        ChatCtrl.Inst.SendChatInfo(ChatInfoType.Friend, info, null, isDirtyWord, isChatInfoCount);
    }
 
    //刷新好友列表信息
    public void ReFreshFriendlist(HB304_tagGCSocialPlayers friendInfo)
    {
        tempFriendData = null;
        if (friendInfo.Count > 0)
        {
            for (int i = 0; i < friendInfo.Count; i++)
            {
                if (!_socialPlayerDict.ContainsKey(friendInfo.Player[i].PlayerID))
                {
                    FriendPlayer friend = new FriendPlayer();
                    friend.PlayerID = friendInfo.Player[i].PlayerID;
                    friend.PlayerName = friendInfo.Player[i].PlayerName;
                    friend.Job = friendInfo.Player[i].Job;
                    friend.LV = friendInfo.Player[i].LV;
                    friend.RealmLV = friendInfo.Player[i].RealmLV;
                    friend.OnlineType = friendInfo.Player[i].OnlineType;
                    friend.Face = (int)friendInfo.Player[i].Face;
                    friend.FacePic = (int)friendInfo.Player[i].FacePic;
                    _socialPlayerDict.Add(friend.PlayerID, friend);
                }
                else
                {
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].PlayerName = friendInfo.Player[i].PlayerName;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].Job = friendInfo.Player[i].Job;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].LV = friendInfo.Player[i].LV;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].RealmLV = friendInfo.Player[i].RealmLV;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].OnlineType = friendInfo.Player[i].OnlineType;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].Face = (int)friendInfo.Player[i].Face;
                    _socialPlayerDict[friendInfo.Player[i].PlayerID].FacePic = (int)friendInfo.Player[i].FacePic;
                }
            }
            if (RefreshFriendModel != null)
                RefreshFriendModel();
        }
 
    }
 
    //刷新分组信息
 
    public void ReFreshGroupInfo(HB308_tagGCGroupPlayers groupInfo)
    {
        tempFriendData = null;
        if (groupInfo.GroupType == (int)GroupType.Friend)
        {
            _friendFuncModel = FuncConfigConfig.Get("FriendMaxCnt");
            if (_groupDict.ContainsKey(groupInfo.GroupType))
            {
                if (_groupDict[groupInfo.GroupType].Count >= int.Parse(_friendFuncModel.Numerical1))
                    return;
            }
        }
        else if (groupInfo.GroupType == (int)GroupType.Balcklist)
        {
            _friendFuncModel = FuncConfigConfig.Get("BlacklistMaxCnt");
            if (_groupDict.ContainsKey(groupInfo.GroupType))
            {
                if (_groupDict[groupInfo.GroupType].Count >= int.Parse(_friendFuncModel.Numerical1))
                    return;
            }
        }
 
        if (groupInfo.Count > 0)
        {
            if (!_groupDict.ContainsKey(groupInfo.GroupType))
            {
                Dictionary<uint, FriendPlayer> friendInfoDict = new Dictionary<uint, FriendPlayer>();
                _groupDict.Add(groupInfo.GroupType, friendInfoDict);
                for (int i = 0; i < groupInfo.Count; i++)
                {
                    FriendPlayer friend = new FriendPlayer();
                    friend.PlayerID = groupInfo.Players[i].PlayerID;
                    friend.SortValue = groupInfo.Players[i].SortValue;
                    friendInfoDict.Add(friend.PlayerID, friend);
                }
            }
            else
            {
                for (int i = 0; i < groupInfo.Count; i++)
                {
                    if (_groupDict[groupInfo.GroupType].ContainsKey(groupInfo.Players[i].PlayerID))
                    {
                        _groupDict[groupInfo.GroupType][groupInfo.Players[i].PlayerID].SortValue = groupInfo.Players[i].SortValue;
                    }
                    else
                    {
                        FriendPlayer friend = new FriendPlayer();
                        friend.PlayerID = groupInfo.Players[i].PlayerID;
                        friend.SortValue = groupInfo.Players[i].SortValue;
                        _groupDict[groupInfo.GroupType].Add(friend.PlayerID, friend);
                    }
                }
 
            }
        }
 
        SetFriendRedPointKey((GroupType)groupInfo.GroupType);
    }
 
    //广播玩家名称
    public void GetPlayerName(HB305_tagGCSocialName playerName)
    {
        if (_socialPlayerDict.ContainsKey(playerName.PlayerID))
        {
            _socialPlayerDict[playerName.PlayerID].PlayerName = playerName.Name;
            if (RefreshFriendModel != null)
                RefreshFriendModel();
        }
 
    }
    //玩家在线情况
    public void RefreshOnlineType(HB306_tagGCSocialOnline onlineType)
    {
        DebugEx.Log("RefreshOnlineType:ID" + onlineType.PlayerID + "在线情况:" + onlineType.OnlineType);
        if (_socialPlayerDict.ContainsKey(onlineType.PlayerID))
        {
            _socialPlayerDict[onlineType.PlayerID].OnlineType = onlineType.OnlineType;
            if (RefreshFriendModel != null)
                RefreshFriendModel();
        }
 
    }
 
    //玩家属性刷新
    public void RefreshPlayerAttr(HB307_tagGCSocialRefreshType data)
    {
        if (_socialPlayerDict.ContainsKey(data.PlayerID))
        {
            if (data.RefreshType == (int)PlayerDataType.LV)
                _socialPlayerDict[data.PlayerID].LV = (ushort)data.Value;
            else if (data.RefreshType == (int)PlayerDataType.RealmLevel)
                _socialPlayerDict[data.PlayerID].RealmLV = (ushort)data.Value;
 
            if (RefreshFriendModel != null)
                RefreshFriendModel();
        }
    }
 
    //添加好友
    public void AddFriend(HB301_tagGCAddSocialPlayer addfriend)
    {
        tempFriendData = null;
        DebugEx.Log("AddFriend");
        if (!_groupDict.ContainsKey(addfriend.GroupType))
        {
            Dictionary<uint, FriendPlayer> friendInfoDict = new Dictionary<uint, FriendPlayer>();
            FriendPlayer friend = new FriendPlayer();
            friend.PlayerID = addfriend.PlayerID;
            friend.SortValue = addfriend.SortValue;
            friendInfoDict.Add(friend.PlayerID, friend);
            _groupDict.Add(addfriend.GroupType, friendInfoDict);
            if (RefreshFriendCntEvent != null)
            {
                RefreshFriendCntEvent((GroupType)addfriend.GroupType, true);
            }
        }
        else
        {
            if (!_groupDict[addfriend.GroupType].ContainsKey(addfriend.PlayerID))
            {
                FriendPlayer friend = new FriendPlayer();
                friend.PlayerID = addfriend.PlayerID;
                friend.SortValue = addfriend.SortValue;
                _groupDict[addfriend.GroupType].Add(friend.PlayerID, friend);
                if (RefreshFriendCntEvent != null)
                {
                    RefreshFriendCntEvent((GroupType)addfriend.GroupType, true);
                }
            }
            else
            {
 
                _groupDict[addfriend.GroupType][addfriend.PlayerID].SortValue = addfriend.SortValue;
            }
 
        }
 
        SetFriendRedPointKey((GroupType)addfriend.GroupType);
    }
 
    //询问是否添加好友
    public Action askAddFriendEvent;
    public void AskIfAddFriend(HB303_tagGCFriendAskIfJoin ifadd)
    {
        if (!_friendQuestDict.ContainsKey(ifadd.AskID))
        {
            FriendPlayer friendInfo = new FriendPlayer();
            friendInfo.PlayerID = ifadd.AskID;
            friendInfo.PlayerName = ifadd.Name;
            friendInfo.LV = ifadd.LV;
            friendInfo.RealmLV = ifadd.RealmLV;
            _friendQuestDict.Add(friendInfo.PlayerID, friendInfo);
        }
        else
        {
            _friendQuestDict[ifadd.AskID].PlayerName = ifadd.Name;
            _friendQuestDict[ifadd.AskID].LV = ifadd.LV;
            _friendQuestDict[ifadd.AskID].RealmLV = ifadd.RealmLV;
        }
        FriendQuestRedPointCtrl();
        if (askAddFriendEvent != null)
            askAddFriendEvent();
 
    }
 
    //删除好友
    public void DeleteFriend(HB302_tagGCDelSocialPlayer deletefreind)
    {
        RemoveFriendRed((GroupType)deletefreind.GroupType, (int)deletefreind.PlayerID);
        if (_groupDict.ContainsKey(deletefreind.GroupType))
        {
            _groupDict[deletefreind.GroupType].Remove(deletefreind.PlayerID);
 
            if (RefreshFriendCntEvent != null)
            {
                RefreshFriendCntEvent((GroupType)deletefreind.GroupType, false);
            }
        }
 
        SetFriendRedPointKey((GroupType)deletefreind.GroupType);
    }
 
    //得到推荐好友信息
    public void GetRecommendFriendInfo(HA9A8_tagGCRecommendFriendsInfo recommendInfo)
    {
        _friendRecommendDict.Clear();
        if (recommendInfo.Cnt > 0)
        {
            int i;
            for (i = 0; i < recommendInfo.Cnt; i++)
            {
                if (!_friendRecommendDict.ContainsKey(recommendInfo.FriendsList[i].ID))
                {
                    FriendPlayer friend = new FriendPlayer();
                    friend.PlayerID = recommendInfo.FriendsList[i].ID;
                    friend.PlayerName = recommendInfo.FriendsList[i].Name;
                    friend.Job = recommendInfo.FriendsList[i].Job;
                    friend.LV = (ushort)recommendInfo.FriendsList[i].LV;
                    friend.RealmLV = recommendInfo.FriendsList[i].RealmLV;
                    friend.IsApplay = false;
                    friend.Face = (int)recommendInfo.FriendsList[i].Face;
                    friend.FacePic = (int)recommendInfo.FriendsList[i].FacePic;
                    _friendRecommendDict.Add(friend.PlayerID, friend);
 
 
                    Debug.Log("id" + recommendInfo.FriendsList[i].ID + "名字" + recommendInfo.FriendsList[i].Name + "等级" + recommendInfo.FriendsList[i].LV
                        + "职业" + recommendInfo.FriendsList[i].Job);
                }
                else
                {
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].PlayerName = recommendInfo.FriendsList[i].Name;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].Job = recommendInfo.FriendsList[i].Job;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].LV = (ushort)recommendInfo.FriendsList[i].LV;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].RealmLV = (ushort)recommendInfo.FriendsList[i].RealmLV;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].IsApplay = false;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].Face = (int)recommendInfo.FriendsList[i].Face;
                    _friendRecommendDict[recommendInfo.FriendsList[i].ID].FacePic = (int)recommendInfo.FriendsList[i].FacePic;
                }
            }
        }
 
        if (RefreshRecommendFriendEvent != null)
        {
            RefreshRecommendFriendEvent();
        }
    }
 
    #region 红点逻辑处理
 
    private void FriendQuestRedPointCtrl()
    {
        MainRedDot.Instance.redpointFriendQuest.state = RedPointState.None;
 
        if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
        {
            if (_friendQuestDict.Count > 0)
            {
                MainRedDot.Instance.redpointFriendQuest.state = RedPointState.Quantity;
                MainRedDot.Instance.redpointFriendQuest.count = _friendQuestDict.Count;
            }
        }
    }
 
    public const int RedPoint_SocialKey = 2501;
    public Redpoint redpointSocial = new Redpoint(MainRedDot.RedPoint_FriendChatKey, RedPoint_SocialKey);
 
    private Dictionary<GroupType, Redpoint> groupRedDict = new Dictionary<GroupType, Redpoint>();
    public void SetGroupRedPointKey()
    {
        groupRedDict.Clear();
        for (int i = 1; i < 5; i++)
        {
            GroupType groupType = (GroupType)i;
            int redId = RedPoint_SocialKey * 100 + i;
            Redpoint redpoint = new Redpoint(RedPoint_SocialKey, redId);
            groupRedDict.Add(groupType, redpoint);
        }
    }
 
    public Dictionary<int, ChatFriendData> needLookInfoDict = new Dictionary<int, ChatFriendData>();
    private Dictionary<GroupType, Dictionary<int, Redpoint>> friendRedDict = new Dictionary<GroupType, Dictionary<int, Redpoint>>();
 
 
    public void SetFriendRedPointKey(GroupType type)
    {
        Dictionary<uint, FriendPlayer> friendDict = GetFriendDictByType((byte)type);
        if (!friendRedDict.ContainsKey(type))
        {
            Dictionary<int, Redpoint> redDict = new Dictionary<int, Redpoint>();
            friendRedDict.Add(type, redDict);
 
        }
        else
        {
            foreach (var id in friendRedDict[type].Keys)
            {
                friendRedDict[type][id].state = RedPointState.None;
            }
            friendRedDict[type].Clear();
        }
 
        if (friendDict != null)
        {
            int i = 1;
            foreach (var id in friendDict.Keys)
            {
                if (!groupRedDict.ContainsKey(type))
                    break;
                int redId = groupRedDict[type].id * 1000 + i;
                Redpoint redpoint = new Redpoint(groupRedDict[type].id, redId);
                friendRedDict[type].Add((int)id, redpoint);
                i += 1;
            }
        }
 
        if (newChatInfo != null)
        {
            if (!needLookInfoDict.ContainsKey(newChatInfo.player))
            {
                needLookInfoDict.Add(newChatInfo.player, newChatInfo);
            }
            else
            {
                needLookInfoDict[newChatInfo.player] = newChatInfo;
            }
            newChatInfo = null;
        }
 
 
        if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
        {
            foreach (var key in needLookInfoDict.Keys)
            {
 
                if (needLookInfoDict[key].toPlayer == PlayerDatas.Instance.baseData.PlayerID)
                {
                    if (friendRedDict.ContainsKey(GroupType.RecentContact))
                    {
                        foreach (var id in friendRedDict[GroupType.RecentContact].Keys)
                        {
                            if (id == needLookInfoDict[key].player)
                            {
                                if (FriendTips.lookGroupType != GroupType.RecentContact)
                                {
                                    friendRedDict[GroupType.RecentContact][id].state = RedPointState.Simple;
                                }
                                else if (FriendTips.selectPlayerId != id)
                                {
                                    friendRedDict[GroupType.RecentContact][id].state = RedPointState.Simple;
                                }
                            }
                        }
                    }
                }
            }
        }
 
 
    }
 
    public ChatFriendData newChatInfo { get; private set; }
    public void FriendChatRedPointCtrl(ChatFriendData data)
    {
        newChatInfo = data;
        DebugEx.Log("FriendChatRedPointCtrl");
    }
 
    private void PrivateSomeone(int playerId)
    {
        RemoveFriendRed(GroupType.RecentContact, playerId);
    }
 
 
    public void RemoveFriendRed(GroupType type, int id)
    {
        if (friendRedDict.ContainsKey(type))
        {
            if (friendRedDict[type].ContainsKey(id))
            {
                if (friendRedDict[type][id].state == RedPointState.Simple)
                {
                    friendRedDict[type][id].state = RedPointState.None;
                }
            }
        }
 
        if (type == GroupType.RecentContact)
        {
            if (needLookInfoDict.ContainsKey(id))
            {
                needLookInfoDict.Remove(id);
            }
        }
 
    }
 
    public int GetFriendRedPointId(GroupType type, int id)
    {
        if (friendRedDict.ContainsKey(type))
        {
            if (friendRedDict[type].ContainsKey(id))
            {
                return friendRedDict[type][id].id;
            }
        }
        return 0;
    }
 
    public int GetGroupRedPointId(GroupType type)
    {
        if (groupRedDict.ContainsKey(type))
        {
            return groupRedDict[type].id;
        }
        return 0;
    }
 
    #endregion
 
    public string GetOnlineType(int onlineType)
    {
        DebugEx.Log("在线状态:" + onlineType);
        if (onlineType == 0)
        {
            return Language.Get("Friend108");
        }
        else if (onlineType == 1)
        {
            return Language.Get("Friend109");
        }
        else if (onlineType == 1)
        {
            return Language.Get("Friend110");
        }
        return "";
    }
 
    public Dictionary<uint, FriendPlayer> SocialPlayerOrder(byte groupType)
    {
        Dictionary<uint, FriendPlayer> friendDict = new Dictionary<uint, FriendPlayer>();
        List<FriendPlayer> friendlist = new List<FriendPlayer>();
        foreach (var id in _groupDict[groupType].Keys)
        {
            if (_socialPlayerDict.ContainsKey(id))
            {
                FriendPlayer friendPlayer = new FriendPlayer();
                friendPlayer.PlayerID = id;
                friendPlayer.SortValue = _groupDict[groupType][id].SortValue;
                friendPlayer.PlayerName = _socialPlayerDict[id].PlayerName;
                friendPlayer.Job = _socialPlayerDict[id].Job;
                friendPlayer.LV = _socialPlayerDict[id].LV;
                friendPlayer.RealmLV = _socialPlayerDict[id].RealmLV;
                friendPlayer.OnlineType = _socialPlayerDict[id].OnlineType;
                friendlist.Add(friendPlayer);
            }
        }
 
        switch (groupType)
        {
            case (byte)GroupType.RecentContact:
                friendlist.Sort(GetCompareRecentResult);
                break;
            case (byte)GroupType.Friend:
                friendlist.Sort(GetCompareFriendResult);
                break;
            case (byte)GroupType.Enemy:
                friendlist.Sort(GetCompareRecentResult);
                break;
            case (byte)GroupType.Balcklist:
                friendlist.Sort(GetCompareRecentResult);
                break;
            default:
                break;
        }
 
        int i = 0;
        for (i = 0; i < friendlist.Count; i++)
        {
            friendDict.Add(friendlist[i].PlayerID, friendlist[i]);
        }
 
        return friendDict;
 
    }
 
    //只有时间、在线状态的排序
    public int GetCompareRecentResult(FriendPlayer start, FriendPlayer end)
    {
        bool sIsOnline = IsOnline(start);
        bool eIsOnline = IsOnline(end);
        if (sIsOnline.CompareTo(eIsOnline) != 0)
            return -sIsOnline.CompareTo(eIsOnline);
 
        uint sTime = start.SortValue;
        uint eTime = end.SortValue;
        if (sTime.CompareTo(eTime) != 0)
            return -sTime.CompareTo(eTime);
 
        return 0;
    }
 
    //没有时间的排序
    public int GetCompareFriendResult(FriendPlayer start, FriendPlayer end)
    {
        bool sIsOnline = IsOnline(start);
        bool eIsOnline = IsOnline(end);
        if (sIsOnline.CompareTo(eIsOnline) != 0)
            return -sIsOnline.CompareTo(eIsOnline);
 
        int sLv = start.LV;
        int eLv = end.LV;
        if (sLv.CompareTo(eLv) != 0)
            return -sLv.CompareTo(eLv);
 
        return 0;
    }
 
    public bool IsOnline(FriendPlayer player)
    {
        if (player.OnlineType == 1)
        {
            return true;
        }
        else
        {
            return false;
        }
 
    }
 
    //得到所有群组的玩家信息
    public Dictionary<byte, Dictionary<uint, FriendPlayer>> GetGroupAllInfo()
    {
        return _groupDict;
    }
 
    //得到单个群组的玩家信息
    public Dictionary<uint, FriendPlayer> GetFriendInfoDict(byte groupType)
    {
        if (_groupDict.ContainsKey(groupType))
        {
            return SocialPlayerOrder(groupType);
        }
        else
        {
            return null;
        }
    }
 
    //得到群组字典
    public Dictionary<uint, FriendPlayer> GetFriendDictByType(byte groupType)
    {
        Dictionary<uint, FriendPlayer> dict = null;
        _groupDict.TryGetValue(groupType, out dict);
        return dict;
    }
 
    //得到单个玩家信息
    public FriendPlayer GetFirendInfo(uint friendId, byte groupType)
    {
        if (_groupDict.ContainsKey(groupType))
        {
            if (_groupDict[groupType].ContainsKey(friendId))
            {
                if (_socialPlayerDict.ContainsKey(friendId))
                {
                    return _socialPlayerDict[friendId];
                }
                else
                {
                    return null;
                }
 
            }
            else
            {
                return null;
            }
        }
 
        else
            return null;
    }
 
    //得到单个玩家信息
    public FriendPlayer GetFirendInfo(int friendId)
    {
        FriendPlayer player = null;
        _socialPlayerDict.TryGetValue((uint)friendId, out player);
        return player;
    }
 
    //得到所有请求加好友的玩家信息
    public Dictionary<uint, FriendPlayer> GetFriendQuestDict()
    {
        return _friendQuestDict;
    }
 
    public void DeleteFriendQuest(uint PlayerID)
    {
        if (_friendQuestDict.ContainsKey(PlayerID))
        {
            _friendQuestDict.Remove(PlayerID);
            if (askAddFriendEvent != null)
                askAddFriendEvent();
        }
        FriendQuestRedPointCtrl();
    }
 
    public void DeleteAllFriendQuest()
    {
        _friendQuestDict.Clear();
        if (askAddFriendEvent != null)
            askAddFriendEvent();
        FriendQuestRedPointCtrl();
    }
 
    //得到好友推荐信息 或 得到搜索信息
    public Dictionary<uint, FriendPlayer> GetRecommendDict()
    {
        return _friendRecommendDict;
    }
 
    //得到添加好友单个信息
    public FriendPlayer GetAddFriendInfo(uint id)
    {
        if (_friendRecommendDict.ContainsKey(id))
            return _friendRecommendDict[id];
        else
            return null;
    }
 
    #region 玩家详细响应事件
 
    public void OnClickLookFight(uint playerID)
    {
        ParticularModel.ViewRoleFightPower((int)playerID);
    }
 
    public void OnClickRemoveBlack(uint playerID)
    {
        CB305_tagCGDelBlackList removeBlack = new CB305_tagCGDelBlackList();
        removeBlack.tagID = playerID;
        GameNetSystem.Instance.SendInfo(removeBlack);
    }
 
    public void OnClickInviteTeam(uint playerId)
    {
        TeamModel.RequestInviteJoinTeam((int)playerId);
    }
 
    public void OnClickApplyTeam(uint playerId)
    {
        if (TeamModel.myTeam.inTeam)
        {
            ConfirmCancel.ShowPopConfirm(
                "",
                Language.Get("PlayerJoinTeam_1"),
                (bool _ok) =>
                {
                    if (_ok)
                    {
                        TeamModel.RequestExitTeam();
                        TeamModel.RequestApplyForJoin((int)playerId);
                    }
                }
                );
        }
        else
        {
            TeamModel.RequestApplyForJoin((int)playerId);
        }
    }
 
    public void OnClickAddTeam()
    {
 
    }
 
    public void OnClickAddBlack(uint playerID)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
        {
            FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.Friend);
            return;
        }
        CB304_tagCGAddBlackList addBlack = new CB304_tagCGAddBlackList();
        addBlack.TagID = playerID;
        GameNetSystem.Instance.SendInfo(addBlack);
    }
 
    public void OnClickDeleteFriend(uint playerID)
    {
        CB302_tagCGDeleteFriend deleteFriend = new CB302_tagCGDeleteFriend();
        deleteFriend.FriendID = playerID;
        GameNetSystem.Instance.SendInfo(deleteFriend);
    }
 
    public void OnClickAddFriend(uint playerID)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
        {
            FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.Friend);
            return;
        }
        CB301_tagCGAddFriend addFriend = new CB301_tagCGAddFriend();
        addFriend.TagID = playerID;
        addFriend.TagName = "";
        GameNetSystem.Instance.SendInfo(addFriend);
    }
 
    public void SendSearchPlayerQuest(string playerName)
    {
        CA9A4_tagCGFuzzySearchPlayer searchPlayer = new CA9A4_tagCGFuzzySearchPlayer();
        searchPlayer.Name = playerName;
        GameNetSystem.Instance.SendInfo(searchPlayer);
    }
 
    public void OnClickViewEquip(uint playerID)
    {
        ParticularModel.ViewRoleEquip((int)playerID);
    }
 
    public void OnClickPrivateChat()
    {
 
    }
 
 
    public event Action<bool> friendlistUIEvent;
 
    public void RefreshFriendlistUI(bool isOpen)
    {
        if (friendlistUIEvent != null)
        {
            friendlistUIEvent(isOpen);
        }
    }
    #endregion
 
    #region 最近联系人临时处理
 
    public FriendPlayer tempFriendData = null;
 
    public void SetPlayerShortInfo(uint PlayerID, string PlayerName, byte Job, ushort LV, ushort RealmLV, byte OnlineType, bool isJump = false)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Friend))
        {
            FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.Friend);
            return;
        }
        FriendPlayer friend = new FriendPlayer();
        friend.PlayerID = PlayerID;
        friend.PlayerName = PlayerName;
        friend.Job = Job;
        friend.LV = LV;
        friend.RealmLV = RealmLV;
        friend.OnlineType = OnlineType;
        tempFriendData = friend;
 
        if (!isJump)
        {
            if (WindowCenter.Instance.IsOpen<ChatWin>())
            {
                ChatCtrl.Inst.OpenFriendWin();
            }
            else
            {
                ChatCtrl.Inst.presentChatType = ChatInfoType.Friend;
                if (WindowCenter.Instance.IsOpen<SocialWin>())
                {
                    WindowJumpMgr.Instance.ClearJumpData();
                    WindowCenter.Instance.Close<SocialWin>();
                }
                WindowCenter.Instance.Open<ChatWin>();
            }
        }
        else
        {
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.PrivateChat);
        }
 
    }
 
    #endregion
 
    #region 发送请求
    /// <summary>
    /// 发送好友推荐申请
    /// </summary>
    public void OnSendCA9A3_tagCGQueryRecommendFriends()
    {
        CA9A3_tagCGQueryRecommendFriends RecommendFriends = new CA9A3_tagCGQueryRecommendFriends();
        GameNetSystem.Instance.SendInfo(RecommendFriends);
    }
 
    #endregion
 
}