少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, December 10, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class GatherSoulXBWin : Window
    {
        [SerializeField] Text txtGuaranteCount;  //保底次数
        [SerializeField] Text itemCountText;  
        [SerializeField] ButtonEx btnOneGo;
        [SerializeField] ButtonEx btnManyGo;
        [SerializeField] Toggle btnSkip;
        [SerializeField] UIEffect uiEffect;
 
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
 
        GatheringSoulModel model
        {
            get { return ModelCenter.Instance.GetModel<GatheringSoulModel>(); }
        }
 
        int type = GatheringSoulModel.xbType;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            btnSkip.AddListener(onToggleChange);
 
            btnOneGo.SetListener(OnOneXunbao);
            btnManyGo.SetListener(OnManeyXunbap);
        }
 
        protected override void OnPreOpen()
        {
            model.isOpenXBWin = true;
            btnSkip.isOn = XBModel.isJumpGatherSoulXB;
            XBModel.RefreshXBResultAct += RefreshXBResult;
            XBModel.RefreshXBTypeInfoAct += RefreshXBTypeInfo;
            uiEffect.OnComplete += OnCompleted;
            playerPack.refreshItemCountEvent += PlayerPack_refreshItemCountEvent;
            TreasurePavilionModel.Instance.isEffectPlaying = false;
            XBModel.title = HappXBTitle.GatherSoul;
            Display();
        }
 
 
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.isOpenXBWin = false;
            XBModel.RefreshXBResultAct -= RefreshXBResult;
            XBModel.RefreshXBTypeInfoAct -= RefreshXBTypeInfo;
            uiEffect.OnComplete -= OnCompleted;
            playerPack.refreshItemCountEvent -= PlayerPack_refreshItemCountEvent;
        }
 
 
 
        protected override void OnAfterClose()
        {
        }
 
 
        #endregion
 
        void onToggleChange(bool isOn)
        {
            XBModel.isJumpGatherSoulXB = isOn;
        }
 
        public void Display()
        {
            XBTypeInfo typeInfo = XBModel.GetXBInfoByType(type);
            if (typeInfo == null)
            {
                typeInfo = new XBTypeInfo()
                {
                    xbType = type,
                    luckValue = 0,
                    freeCountToday = 0,
                    treasureCount = 0,
                };
            }
            int toolCnt = playerPack.GetItemCountByID(PackType.Item, GatheringSoulModel.xbItemID);
            itemCountText.text = toolCnt.ToString();
            int luckValue = typeInfo.luckValue;
            int fullLuck = TreasureSetConfig.Get(type).FullLucky;
            int onceLucky = TreasureSetConfig.Get(type).OnceLucky;
            int guaranteCount = (fullLuck - luckValue) / onceLucky;
 
            txtGuaranteCount.text = Language.Get("GatherSoulXB_1", guaranteCount);
 
        }
 
 
        private void RefreshXBResult()
        {
            if (XBModel.isJumpGatherSoulXB)
            {
                TreasurePavilionModel.Instance.isEffectPlaying = false;
                WindowCenter.Instance.Open<HappyXBGetItemWin>();
            }
            else
            {
                uiEffect.Play();
            }
        }
 
 
        private void RefreshXBTypeInfo()
        {
            Display();
        }
 
        public void OnCompleted()
        {
            TreasurePavilionModel.Instance.isEffectPlaying = false;
            WindowCenter.Instance.Open<HappyXBGetItemWin>();
        }
 
 
        void OnOneXunbao()
        {
            if (TreasurePavilionModel.Instance.isEffectPlaying)
                return;
 
            var funcSet = XBModel.GetXBFuncSet(type);
            if (XBModel.IsHaveOneXBTool(type))
            {
                TreasurePavilionModel.Instance.isEffectPlaying = true;
                XBModel.SendXBQuest(type, 0, 2);
            }
            else
            {
                int moneyType = XBModel.XBCostTypeDict[type];
                int xbOneMoney = TreasureSetConfig.Get(type).CostMoneyList[0];
 
                if (UIHelper.GetMoneyCnt(moneyType) >= (ulong) xbOneMoney)
                {
                    storeModel.UseMoneyCheck(xbOneMoney, () =>
                    {
                        TreasurePavilionModel.Instance.isEffectPlaying = true;
                        XBModel.SendXBQuest(type, 0, 0);
                    }, 3);
                }
                else
                {
                SysNotifyMgr.Instance.ShowTip("LackMoney", moneyType);
 
                }
                    
            }
        }
 
 
        void OnManeyXunbap()
        {
            if (TreasurePavilionModel.Instance.isEffectPlaying)
                return;
            
            int toolCnt = 0;
            int needToolCnt = 0;
            if (XBModel.IsHaveManyXBTool(type, out toolCnt, out needToolCnt))
            {
                if (toolCnt >= needToolCnt)
                {
                    TreasurePavilionModel.Instance.isEffectPlaying = true;
                    XBModel.SendXBQuest(type, 1, 2);
                    return;
                }
 
            }
 
            int moneyType = XBModel.XBCostTypeDict[type];
            int xbManyMoney = TreasureSetConfig.Get(type).CostMoneyList[1];
 
            if (UIHelper.GetMoneyCnt(moneyType) >= (ulong)xbManyMoney)
            {
                storeModel.UseMoneyCheck(xbManyMoney, () =>
                {
                    TreasurePavilionModel.Instance.isEffectPlaying = true;
                    XBModel.SendXBQuest(type, 1, 0);
                }, 3);
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip("LackMoney", moneyType);
 
            }
 
        }
 
        private void PlayerPack_refreshItemCountEvent(PackType type, int arg2, int itemID)
        {
            if (type == PackType.Item && itemID == GatheringSoulModel.xbItemID)
            {
                int toolCnt = playerPack.GetItemCountByID(PackType.Item, GatheringSoulModel.xbItemID);
                itemCountText.text = toolCnt.ToString();
            }
        }
    }
 
}