少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
using System.Collections.Generic;
using System.Collections;
 
namespace vnxbqy.UI
{
    public class XBItemCell : MonoBehaviour
    {
        [SerializeField] CommonItemBaisc itemCell;
        [SerializeField] GameObject selectIcon;
        [SerializeField] Text nameText;
 
        HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
        int xbIndex = 0;
 
        public void SetModel(int itemId,int count,int index)
        {
            this.xbIndex = index;
            ItemCellModel cellModel = new ItemCellModel(itemId,true,(ulong)count);
            itemCell.Init(cellModel);
            ItemConfig itemConfig = ItemConfig.Get(itemId);
            if(itemConfig != null)
            {
                nameText.text = itemConfig.ItemName;
                nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,false);
            }
            itemCell.button.RemoveAllListeners();
            itemCell.button.AddListener(()=>
            {
                ItemTipUtility.Show(itemId);
            });
            selectIcon.SetActive(false);
        }
 
        public void RefreshSelectIcon(int curSelect)
        {
            if(curSelect == xbIndex)
            {
                selectIcon.SetActive(true);
            }
            else
            {
                selectIcon.SetActive(false);
            }
        }
 
        public void CheckToFlashing(int xbType, int curSelect)
        {
            if (curSelect != xbIndex) return;
 
            XBGetItemConfig xbItemConfig = XBModel.GetXBItemConfigByType(xbType);
            if (xbItemConfig == null || TreasureSetConfig.Get(xbItemConfig.TreasureType).LuckyGridNum != xbIndex) return;
            SoundPlayer.Instance.PlayUIAudio(67);
            StartCoroutine(BestItemFlashing(xbType));
        }
 
        IEnumerator BestItemFlashing(int xbType)
        {
            int num = 0;
            BestXBWin bestXB = null;
            RuneXBWin runeXB = null;
            switch (xbType)
            {
                case 1:
                    bestXB = WindowCenter.Instance.Get<BestXBWin>();
                    break;
                case 2:
                    runeXB = WindowCenter.Instance.Get<RuneXBWin>();
                    break;
            }
            int flashingTimes = 0;
            float flashingTime = 0;
            if(bestXB != null)
            {
                flashingTimes = bestXB.flashingTimes;
                flashingTime = bestXB.flashingTime;
            }
            else if(runeXB != null)
            {
                flashingTimes = runeXB.flashingTimes;
                flashingTime = runeXB.flashingTime;
            }
 
            while (true)
            {
                selectIcon.SetActive(!selectIcon.activeInHierarchy);
                num += 1;
                if (num >= flashingTimes)
                {
                    break;
                }
                yield return new WaitForSeconds(flashingTime);
            }
        }
    }
}