少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, April 09, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class DungeonAdventureVictoryWin : Window
    {
        [SerializeField] Transform m_ContainerPoivt;
        [SerializeField] DungeonRewardBehavour[] m_Items;
        [SerializeField] Button m_Exit;
        [SerializeField] Text m_ExitTimer;
 
        const float totalTime = 8f;
        float timer = 0f;
        float clockTimer = 0f;
 
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Exit.AddListener(ExitDungeon);
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerPoivt.SetActive(false);
            timer = 0f;
            clockTimer = 0f;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            StartCoroutine(Co_DelayDisplay());
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            AdventureStage.Instance.Exit();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void LateUpdate()
        {
            clockTimer += Time.deltaTime;
            if (clockTimer >= 0.5f)
            {
                clockTimer = 0f;
                var seconds = Mathf.CeilToInt(totalTime - timer);
                DrawExitTimer(seconds);
            }
 
            timer += Time.deltaTime;
            if (timer >= totalTime)
            {
                Close();
            }
        }
 
        IEnumerator Co_DelayDisplay()
        {
            yield return WaitingForSecondConst.WaitMS3000;
            Display();
        }
 
        void Display()
        {
            m_ContainerPoivt.SetActive(true);
            DisplayExit();
            DisplayItems();
        }
 
        void DisplayExit()
        {
            m_Exit.SetActive(true);
            var seconds = Mathf.CeilToInt(totalTime - timer);
            DrawExitTimer(seconds);
        }
 
        void DrawExitTimer(int seconds)
        {
            m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue));
        }
 
        void DisplayItems()
        {
            var result = dungeonModel.dungeonResult;
            for (int i = 0; i < m_Items.Length; i++)
            {
                if (result.itemInfo != null && i < result.itemInfo.Length)
                {
                    var serverItem = result.itemInfo[i];
                    m_Items[i].SetActive(true);
                    m_Items[i].Display(new Item(serverItem.ItemID, serverItem.Count));
                }
                else
                {
                    m_Items[i].SetActive(false);
                }
            }
        }
 
        private void ExitDungeon()
        {
            Close();
        }
 
    }
 
}