//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, April 10, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class HazyAdventureHintWin : Window
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{
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[SerializeField] Text m_AdventureName;
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[SerializeField] Text m_Progress;
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HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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model.onHazyRegionIncidentRefresh += OnHazyRegionIncidentRefresh;
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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void Display()
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{
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var config = AdventureDialogueConfig.Get(model.adventureDialogueId);
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if (config != null)
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{
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var npcConfig = NPCConfig.Get(config.npcId);
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m_AdventureName.text = Language.Get("AdventureDialogue", npcConfig.charName);
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}
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HazyRegionModel.Incident incident;
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var completed = false;
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if (model.TryGetIncident(model.processingIncidentId, out incident))
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{
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completed = incident.state == HazyRegionModel.IncidentState.Complete;
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}
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m_Progress.text = StringUtility.Contact(completed ? 1 : 0, "/", 1);
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}
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private void OnHazyRegionIncidentRefresh()
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{
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Display();
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}
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}
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}
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