少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, April 10, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class HazyAdventureHintWin : Window
    {
        [SerializeField] Text m_AdventureName;
        [SerializeField] Text m_Progress;
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            model.onHazyRegionIncidentRefresh += OnHazyRegionIncidentRefresh;
 
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.onHazyRegionIncidentRefresh -= OnHazyRegionIncidentRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            var config = AdventureDialogueConfig.Get(model.adventureDialogueId);
            if (config != null)
            {
                var npcConfig = NPCConfig.Get(config.npcId);
                m_AdventureName.text = Language.Get("AdventureDialogue", npcConfig.charName);
            }
 
            HazyRegionModel.Incident incident;
 
            var completed = false;
 
            if (model.TryGetIncident(model.processingIncidentId, out incident))
            {
                completed = incident.state == HazyRegionModel.IncidentState.Complete;
            }
 
            m_Progress.text = StringUtility.Contact(completed ? 1 : 0, "/", 1);
        }
 
        private void OnHazyRegionIncidentRefresh()
        {
            Display();
        }
 
    }
 
}