少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 01, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    //用于非副本的vip次数购买,原来只用于飘渺,已改成通用
    //functionOrder为日常类型 DailyQuestType
    public class HazyRegionBuyTimesWin : Window
    {
        [SerializeField] Button m_Close;
        [SerializeField] Text m_DungeonName;
        [SerializeField] Text m_TodayBuyTimes;
        [SerializeField] Text m_CostRemind;
        [SerializeField] RectTransform m_ContainerVipUp;
        [SerializeField] Text m_VipUpRemind;
        [SerializeField] RectTransform m_ContainerBuylimit;
        [SerializeField] Button m_BuyTimes;
        [SerializeField] Button m_GotoRecharge;
 
        string costFormula = string.Empty;
 
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        DailyQuestModel dailyQuestModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
        HazyRegionModel hazyModel { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
            m_BuyTimes.onClick.AddListener(BuyTimes);
            m_GotoRecharge.onClick.AddListener(GotoRecharge);
        }
 
        protected override void OnPreOpen()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            dailyQuestModel.dailyQuestProgressUpdateEvent += DailyQuestProgressUpdateEvent;
            vipModel.OnVipTimeEvent += OnVipTimeEvent;
            Display();
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            vipModel.OnVipTimeEvent -= OnVipTimeEvent;
            dailyQuestModel.dailyQuestProgressUpdateEvent -= DailyQuestProgressUpdateEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void OnVipTimeEvent()
        {
            Display();
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType refreshType)
        {
            if (refreshType == PlayerDataType.VIPLv)
            {
                Display();
            }
        }
 
        int dayUseItemTimes = 0;
        int dayBuyTimes = 0;
        void Display()
        {
            DailyQuestTimes dailyQuestTimes;
 
            dayUseItemTimes = 0;
            dayBuyTimes = 0;
 
            if (dailyQuestModel.TryGetDailyQuestTimes(functionOrder, out dailyQuestTimes))
            {
                dayUseItemTimes = dailyQuestTimes.dayUseItemTimes;
                dayBuyTimes = dailyQuestTimes.dayBuyTimes;
            }
 
            var config = DailyQuestConfig.Get(functionOrder);
            var dailyQuestOpenTime = DailyQuestOpenTimeConfig.Get(config.RelatedID);
 
            m_DungeonName.text = config.Title;
            int vipBuyTimes = 0;
            int nextVipLv = -1;
            if (dailyQuestOpenTime.BuyTimesPrivilegeID != 0)
            {
                vipBuyTimes = vipModel.GetVipPrivilegeCnt((VipPrivilegeType)dailyQuestOpenTime.BuyTimesPrivilegeID);
                nextVipLv = vipModel.GetPrivilegeVipLv((VipPrivilegeType)dailyQuestOpenTime.BuyTimesPrivilegeID, vipBuyTimes);
            }
            var surplusTimes = vipBuyTimes + dailyQuestOpenTime.DayBuyTimes - dayBuyTimes;
            var canBuyTimes = surplusTimes > 0;
 
            var surplusTimeDisplay = UIHelper.AppendColor(surplusTimes > 0 ? TextColType.Green : TextColType.Red, surplusTimes.ToString(), true);
            m_TodayBuyTimes.text = Language.Get("TimesBuyLanguage1", surplusTimeDisplay, vipBuyTimes + dailyQuestOpenTime.DayBuyTimes);
 
            bool displayUp = nextVipLv != -1;
            m_ContainerVipUp.SetActive(displayUp);
            m_GotoRecharge.SetActive(nextVipLv != -1 && !canBuyTimes);
 
            if (displayUp)
            {
                var _buyTimes = VipPrivilegeConfig.GetVipPrivilegeData((VipPrivilegeType)dailyQuestOpenTime.BuyTimesPrivilegeID, nextVipLv);
                var upTimes = _buyTimes - vipBuyTimes;
                m_VipUpRemind.text = Language.Get("TimesBuyLanguage2", nextVipLv, upTimes);
            }
            if (dailyQuestOpenTime.MoneyType == 4)
            {
                m_CostRemind.text = Language.Get("TimesBuyLanguage4", dailyQuestOpenTime.BuyNeedMoney[Math.Min(dayBuyTimes, dailyQuestOpenTime.BuyNeedMoney.Length - 1)]);
            }
            else
            {
                m_CostRemind.text = Language.Get("TimesBuyLanguage3", dailyQuestOpenTime.BuyNeedMoney[Math.Min(dayBuyTimes, dailyQuestOpenTime.BuyNeedMoney.Length - 1)]);
            }
 
            m_BuyTimes.SetActive(canBuyTimes);
            m_GotoRecharge.SetActive(!canBuyTimes && nextVipLv != -1);
            m_ContainerBuylimit.SetActive(!canBuyTimes && nextVipLv == -1);
        }
 
        private void BuyTimes()
        {
            var config = DailyQuestConfig.Get(functionOrder);
            var dailyQuestOpenTime = DailyQuestOpenTimeConfig.Get(config.RelatedID);
            var limitTimes = dailyQuestOpenTime.DayTimes;
 
            var totalTimes = dailyQuestModel.GetDailyQuestTotalTimes(functionOrder);
            var completedTimes = dailyQuestModel.GetDailyQuestCompletedTimes(functionOrder);
            var times = Mathf.Clamp(totalTimes - completedTimes, 0, limitTimes);
 
            if (times >= limitTimes)
            {
                SysNotifyMgr.Instance.ShowTip("OpenHazyAddTimesError_1");
                return;
            }
 
            if (UIHelper.GetMoneyCnt(dailyQuestOpenTime.MoneyType) < (ulong)dailyQuestOpenTime.BuyNeedMoney[Math.Min(dayBuyTimes, dailyQuestOpenTime.BuyNeedMoney.Length - 1)])
            {
                RechargeTipWin.moneyType = dailyQuestOpenTime.MoneyType;
                WindowCenter.Instance.Open<RechargeTipWin>();
                return;
            }
 
            var pak = new CA525_tagCMBuyDailyActionCnt();
            pak.AddType = 0;
            pak.ActionID = (uint)config.RelatedID;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        private void DailyQuestProgressUpdateEvent(int id)
        {
            Display();
 
        }
        private void GotoRecharge()
        {
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc1);
        }
    }
 
}