少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, April 09, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class HazyRegionDialogueWin : Window
    {
        [SerializeField] Button m_Skip;
        [SerializeField] Button m_EmptyAccepter;
 
        [SerializeField] Transform m_ContainerNpc;
        [SerializeField] RawImage m_RawNpc;
        [SerializeField] Text m_NpcName;
        [SerializeField] Text m_NpcDialogue;
 
        [SerializeField] Transform m_ContainerPlayer;
        [SerializeField] RawImage m_RawPlayer;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_PlayerDialogue;
 
        int dialogueIndex = 0;
 
        public static int adventureDialogueId = 0;
 
        public static event Action onDialogueComplete;
        private float m_WaitForCloseTime = 0;
 
        HazyRegionModel model { get { return ModelCenter.Instance.GetModel<HazyRegionModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_EmptyAccepter.AddListener(OnClickEmpty);
            m_Skip.AddListener(OnSkip);
        }
 
        protected override void OnPreOpen()
        {
            dialogueIndex = 0;
            DisplayDialogue();
        }
 
        protected override void OnAfterOpen()
        {
 
        }
        protected override void OnPreClose()
        {
            UI3DModelExhibition.Instance.StopShow();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void LateUpdate()
        {
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero == null)
            {
                return;
            }
 
            if (_hero.LockTarget == null)
            {
                return;
            }
 
            float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _hero.LockTarget.Pos);
            if (_chkDistSqrt > Mathf.Pow(GeneralDefine.FarawayNpcDist, 2))
            {
                _hero.LockTarget = null;
                Close();
            }
 
            if(model.auto)
            {
                m_WaitForCloseTime += Time.deltaTime;
                if(m_WaitForCloseTime > 3)
                {
                    m_WaitForCloseTime = 0;
                    OnClickEmpty();
                }
            }
        }
 
        #endregion
 
        private void DisplayDialogue()
        {
            var config = AdventureDialogueConfig.Get(adventureDialogueId);
 
            var speakType = config.speakType[dialogueIndex];
 
            m_ContainerNpc.SetActive(speakType == 0);
            m_ContainerPlayer.SetActive(speakType == 1);
 
            switch (speakType)
            {
                case 1:
                    var job = PlayerDatas.Instance.baseData.Job;
                    UI3DModelExhibition.Instance.ShowPlayer(m_RawPlayer, job, true);
                    m_PlayerName.text = PlayerDatas.Instance.baseData.PlayerName;
                    m_PlayerDialogue.text = Language.Get(config.dialogues[dialogueIndex]);
                    break;
                case 0:
                    var npcId = config.npcId;
                    var npcConfig = NPCConfig.Get(npcId);
                    m_NpcName.text = npcConfig.charName;
                    m_NpcDialogue.text = Language.Get(config.dialogues[dialogueIndex]);
                    var data = new UI3DNPCExhibitionData()
                    {
                        npcId = npcId,
                        isDialogue = true,
                    };
                    UI3DModelExhibition.Instance.ShowNPC(m_RawNpc, data);
                    break;
            }
        }
 
        private void OnSkip()
        {
            Close();
            if (onDialogueComplete != null)
            {
                onDialogueComplete();
            }
        }
 
        private void OnClickEmpty()
        {
            var config = AdventureDialogueConfig.Get(adventureDialogueId);
 
            if (dialogueIndex < config.dialogues.Length - 1)
            {
                dialogueIndex += 1;
                DisplayDialogue();
            }
            else
            {
                Close();
                if (onDialogueComplete != null)
                {
                    onDialogueComplete();
                }
            }
        }
    }
}