using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DungeonXMZZTargetWin : Window
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{
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[SerializeField] Text des1Text;
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[SerializeField] Text des2Text;
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HeavenBattleModel _heavenModel;
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HeavenBattleModel heavenModel
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{
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get { return _heavenModel ?? (_heavenModel = ModelCenter.Instance.GetModel<HeavenBattleModel>()); }
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}
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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InitUI();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void InitUI()
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{
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des1Text.text = heavenModel.heavenBattleTargets[0];
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des2Text.text = heavenModel.heavenBattleTargets[1];
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}
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}
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}
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