using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class HeavenFailureWin : Window
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{
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[SerializeField] Button sureBtn;
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DungeonModel m_Model;
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DungeonModel model
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{
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get
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{
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return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>());
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}
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}
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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sureBtn.AddListener(ClickSureBtn);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void ClickSureBtn()
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{
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CloseImmediately();
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model.ExitCurrentDungeon();
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}
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}
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}
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