少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    public class XMZZAchieveCell : CellView
    {
        [SerializeField] Image itemIcon;
        [SerializeField] Button itemIconBtn;
        [SerializeField] Text numText;
        [SerializeField] Text achieveNameText;
        [SerializeField] Slider progressSlider;
        [SerializeField] Text progressText;
        [SerializeField] Button recieveBtn;
        [SerializeField] UIEffect receiveEffect;
 
        private Achievement achieve = null;
        private SuccessConfig successConfig = null;
        HeavenBattleModel battleModel { get { return ModelCenter.Instance.GetModel<HeavenBattleModel>(); } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
 
        public void Init(int achieveId)
        {
            achieve = null;
            progressSlider.minValue = 0;
            progressSlider.maxValue = 1;
            achievementModel.TryGetAchievement(achieveId, out achieve);
            if (achieve == null)
            {
                progressSlider.value = 0;
                return;
            }
              
            successConfig = SuccessConfig.Get(achieve.id);
         
            achieveNameText.text = AchievementModel.ParseAchievementDescription(achieve.id);
            string s = "";
            if (!achieve.completed)
            {
                progressSlider.value = (float)achieve.progress / successConfig.NeedCnt;
                s = StringUtility.Contact(UIHelper.ReplaceLargeNum(achieve.progress), "/", UIHelper.ReplaceLargeNum(successConfig.NeedCnt));
            }
            progressText.text = s;
            itemIconBtn.RemoveAllListeners();
            if (achieve.rewardItem != null)
            {
                ItemConfig itemConfig = ItemConfig.Get(achieve.rewardItem[0].id);
                itemIcon.SetSprite(itemConfig.IconKey);
                numText.text = UIHelper.ReplaceLargeNum(achieve.rewardItem[0].count);
                itemIconBtn.AddListener(()=> {
                    ItemTipUtility.Show(itemConfig.ID);
                });
            }
            else if(achieve.rewardCurrency != null)
            {
                UIHelper.SetIconWithMoneyType(itemIcon, achieve.rewardCurrency[0].id);
                numText.text = UIHelper.ReplaceLargeNum(achieve.rewardCurrency[0].count);
            }
 
            RefreshTaskState();
        }
 
        private void RefreshTaskState()
        {
            recieveBtn.onClick.RemoveAllListeners();
            if (!IsReachAchieve())
            {
                recieveBtn.SetActive(false);
                receiveEffect.SetActive(false);
            }
            else
            {
                recieveBtn.SetActive(true);
                receiveEffect.SetActive(true);
                recieveBtn.onClick.AddListener(() => { OnClickReceiveReward(achieve.id); });
            }
        }
 
        private void OnClickReceiveReward(int id)
        {
            battleModel.AchieveModel.GetAchievementReward(id);
        }
 
        public bool IsReachAchieve()
        {
            if (achieve == null) return false;
            bool isReach = false;
 
            if (!achieve.completed)
            {
                if (Achievement.IsReach(achieve.id, achieve.progress))
                {
                    isReach = true;
                }
            }
            return isReach;
        }
    }
}