//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, July 12, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI {
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public class HolidayDaysAccumulateRechargeWin : Window
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{
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[SerializeField] Text m_OperationSurplusTime;
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[SerializeField] Text m_OperationOpenTime;
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[SerializeField] Text m_OperationSurplusTimeTitle;
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[SerializeField] ScrollerController m_Controller;
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[SerializeField] Button m_Recharge;
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HolidayMultiRechargeModel model { get { return ModelCenter.Instance.GetModel<HolidayMultiRechargeModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Controller.OnRefreshCell += OnRefreshCell;
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m_Controller.lockType = EnhanceLockType.KeepVertical;
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m_Recharge.SetListener(() => {
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc1);
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});
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}
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protected override void OnPreOpen()
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{
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Display();
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model.accumulateRechargeUpdate += AccumulateRechargeUpdate;
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OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent;
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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model.accumulateRechargeUpdate -= AccumulateRechargeUpdate;
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OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent;
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}
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protected override void OnAfterClose()
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{
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}
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float timer = 0f;
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float delay = 0.5f;
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protected override void LateUpdate()
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{
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base.LateUpdate();
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timer += Time.deltaTime;
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if (timer >= delay)
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{
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timer = 0f;
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DisplayOperationSurplusTime();
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}
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}
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#endregion
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private void OperationTimeUpdateEvent(Operation type)
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{
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if (type == Operation.HolidayMultiRecharge)
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{
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Display();
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}
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}
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private void AccumulateRechargeUpdate()
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{
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m_Controller.m_Scorller.RefreshActiveCellViews();
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}
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private void Display()
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{
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OperationBase operationBase;
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if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.HolidayMultiRecharge, out operationBase))
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{
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OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
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m_OperationOpenTime.text = StringUtility.Contact(Language.Get("ExpActivity_Text1"), operation.ToDisplayTime());
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}
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DisplayOperationSurplusTime(true);
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DisplayRebate();
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}
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private void DisplayRebate()
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{
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int index = 0;
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m_Controller.Refresh();
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OperationBase operationBase;
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OperationAccumulateRecharge.Reward reward = null;
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if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.HolidayMultiRecharge, out operationBase))
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{
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OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
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reward = operation.GetReward(TimeUtility.ServerNow);
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for (int i = 0; i < reward.recharges.Count; i++)
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{
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if (reward.recharges[i].requireGold == 1)
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{
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continue;
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}
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m_Controller.AddCell(ScrollerDataType.Header, i);
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if (index == 0)
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{
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if (model.SatisfyGetReward(reward.recharges[i]))
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{
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index = i;
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}
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}
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}
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}
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m_Controller.Restart();
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m_Controller.JumpIndex(index);
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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HolidayDaysAccumulateRechargeCell consumeRebate = cell as HolidayDaysAccumulateRechargeCell;
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consumeRebate.Display(cell.index);
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}
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private void DisplayOperationSurplusTime(bool _force = false)
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{
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var seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.HolidayMultiRecharge);
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if (seconds > 0)
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{
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m_OperationSurplusTime.text = TimeUtility.SecondsToConsumeRebate(seconds);
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m_OperationSurplusTime.color = UIHelper.GetUIColor(TextColType.Green);
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if (!m_OperationSurplusTimeTitle.gameObject.activeSelf)
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{
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m_OperationSurplusTimeTitle.SetActive(true);
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}
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}
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else
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{
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if (_force || m_OperationSurplusTime.color.Equals(UIHelper.GetUIColor(TextColType.Green)))
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{
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m_OperationSurplusTime.text = Language.Get("ActivityEnd");
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m_OperationSurplusTime.color = UIHelper.GetUIColor(TextColType.Red);
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m_OperationSurplusTimeTitle.SetActive(false);
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}
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}
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}
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}
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}
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