少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI {
 
    public class HolidayLoginDayCell : CellView {
        [SerializeField] Text m_Day;//天数
        [SerializeField] Text m_IconName;//名字
        [SerializeField] ItemCell itemCell;
        [SerializeField] UIEffect m_UIeffect;
        [SerializeField] Button m_FuncBtn;
        [SerializeField] Image m_ImageSelect;
        //选中的背景变化 特效用于可领取的显示
 
        HolidayLoginModel model { get { return ModelCenter.Instance.GetModel<HolidayLoginModel>(); } }
 
        public Button funcBtn
        {
            get
            {
                return m_FuncBtn;
            }
        }
 
 
        public void Display(int index)
        {
            OperationHolidayLogin holiday;
            OperationTimeHepler.Instance.TryGetOperation(Operation.HolidayLogin, out holiday);
 
            m_Day.text = Language.Get("SignIn_4", Language.Get("Num_CHS_" + holiday.loginAwards[index].DayNum));
            //第一个为标的物
            int itemID = (int)holiday.loginAwards[index].AwardItemList[0].ItemID;
            var config = ItemConfig.Get(itemID);
            var itemData = new ItemCellModel(itemID, false, 1);
            itemCell.Init(itemData);
 
            m_IconName.text = config.ItemName;
 
            m_UIeffect.Stop();
            if (model.GetLoginAwardState(holiday.loginAwards[index].DayNum) == 1)
            {
                m_UIeffect.Play();
            }
 
            m_ImageSelect.SetActive(model.selectIndex == index);
        }
    }
 
}