少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    //包含任意充值界面和 多日充值界面的管理,第一档充值额度为1代表任意充值(配置国内是1元,境外是0.01美元,下发包都是1)
    public class HolidayMultiRechargeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public const int redPointID = 28003;  //任意充值界面
        public Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redPointID);
        public Redpoint multiRedpoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, 28011); //多日累充界面
        public Operation operationType = Operation.HolidayMultiRecharge;
 
        public List<int> holidayLabelOrder = new List<int>(); //节日界面的标签重排序显示 暂放在这里,删除需要转移
 
        //节日祝福 id从101开始和精彩活动区分
        public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF;
        public const int activityID = 111;  //以多日充值界面为主
        public bool IsOpen
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType);
            }
        }
 
        public bool IsAdvance
        {
            get
            {
                return false;
            }
        }
 
        public bool priorityOpen
        {
            get { return redpoint.state == RedPointState.Simple; }
        }
 
        public event Action accumulateRechargeUpdate;
        public event Action<int> onStateUpdate;
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.dayResetEvent += DayResetEvent;
            OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
 
            holidayLabelOrder = new List<int>(JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("HolidayWishs").Numerical1));
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            rechargeTotal = 0;
            getRewardRecord = 0;
        }
 
        public void OnPlayerLoginOk()
        {
            UpdateRedpoint();
        }
 
        public override void UnInit()
        {
            OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
            OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent;
        }
 
        private void DayResetEvent(int resetType)
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                if (resetType == operationBase.resetType)
                {
                    UpdateRedpoint();
                }
            }
        }
 
        private void OperationEndEvent(Operation operation, int state)
        {
            if (operation == operationType && state == 0)
            {
                UpdateRedpoint();
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        private void OperationStartEvent(Operation operation, int state)
        {
            if (operation == operationType && state == 0)
            {
                UpdateRedpoint();
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        #region 服务端数据
        public uint rechargeTotal { get; private set; }  //充值总额
        public uint getRewardRecord { get; private set; } //领取记录
        public uint ActNum { get; private set; } //累充类型 对应界面
        public void UpdateAccumulateRecharge(HAA1C_tagMCTotalRechargePlayerInfo package)
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                if (operation.ActNum !=  package.ActNum)
                {
                    return;
                }
                ActNum = package.ActNum;
                rechargeTotal = package.GoldTotal;
                getRewardRecord = package.AwardRecord;
                UpdateRedpoint();
                if (accumulateRechargeUpdate != null)
                {
                    accumulateRechargeUpdate();
                }
            }
        }
 
        //判断是否已领取
        public bool IsRewardGot(OperationAccumulateRecharge.Recharge recharge)
        {
            if (recharge != null)
            {
                return IsRewardGot(recharge.index);
            }
            return false;
        }
 
        
        bool IsRewardGot(int index)
        {
            return (getRewardRecord & (1 << index)) != 0;
        }
 
        // 累充中存在任意充值档位,独立界面处理,指定判断充值额度为0.01(requireGold=1)
        // isAnyRecharge 判断是否任意充值档
        public bool SatisfyGetReward(OperationAccumulateRecharge.Recharge recharge, bool isAnyRecharge = false)
        {
            if (!IsOpen)
            {
                return false;
            }
            if (IsRewardGot(recharge))
            {
                return false;
            }
            if (rechargeTotal >= recharge.requireGold)
            {
                if (isAnyRecharge == true && recharge.requireGold != 1)
                {
                    //没有任意充值档位
                    return false;
                }
                    
                return true;
            }
            return false;
        }
 
        //判断是否有任意档位 
        //累充中存在任意充值档位,独立界面处理,指定判断充值额度为0.01(requireGold=1)
        public bool hasAnyRecharge()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                var reward = operation.GetReward(TimeUtility.ServerNow);
                if (reward != null)
                {
                    if (reward.recharges.Count > 0)
                    {
                        var recharge = reward.recharges[0];
                        if (recharge.requireGold == 1)
                            return true;
                    }
                }
            }
 
            return false;
        }
 
 
        public bool MoreRecharge()
        {
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                var reward = operation.GetReward(TimeUtility.ServerNow);
                if (reward != null)
                {
                    if (reward.recharges.Count == 1)
                    {
                        var recharge = reward.recharges[0];
                        if (recharge.requireGold != 1)
                            return true;
                    }
 
                    if (reward.recharges.Count > 1)
                    {
                        return true;
                    }
                }
            }
 
            return false;
        }
 
        //领取奖励封包
        public void GetAccumulateRechargeReward(OperationAccumulateRecharge.Recharge recharge)
        {
            OperationBase operationBase;
            if (!OperationTimeHepler.Instance.InOperationTime(operationType))
            {
                SysNotifyMgr.Instance.ShowTip("ActiveOutTime");
                return;
            }
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                if (IsRewardGot(recharge.index))
                {
                    return;
                }
                else if (rechargeTotal < recharge.requireGold)
                {
                    return;
                }
                CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
                pak.RewardType = (byte)GotServerRewardType.Def_RewardType_TotalRecharge;
                pak.DataEx = (uint)recharge.index;
                pak.DataExStrLen = (byte)ActNum.ToString().Length;
                pak.DataExStr = ActNum.ToString();
                GameNetSystem.Instance.SendInfo(pak);
            }
        }
        #endregion
 
        #region 红点
 
        public void UpdateRedpoint()
        {
            redpoint.state = RedPointState.None;
            multiRedpoint.state = RedPointState.None;
            if (!IsOpen)
            {
                return;
            }
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(operationType, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                var reward = operation.GetReward(TimeUtility.ServerNow);
                if (reward != null)
                {
                    for (int i = 0; i < reward.recharges.Count; i++)
                    {
                        var recharge = reward.recharges[i];
                        if (i == 0)
                        {
                            //任意充值单独界面红点
                            if (SatisfyGetReward(recharge, true))
                            {
                                redpoint.state = RedPointState.Simple;
                            }
                        }
                        //累计充值界面红点
                        if (recharge.requireGold != 1 && SatisfyGetReward(recharge))
                        {
                            multiRedpoint.state = RedPointState.Simple;
                            break;
                        }
                    }
                }
            }
        }
        #endregion
    }
}