少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
    public class HolidayTravelModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public event Action<int> onStateUpdate;
        public const int redPointID = 28004;
        public Redpoint redPoint = new Redpoint(MainRedDot.RedPoint_HolidayWishes, redPointID);
        public Operation operationType = Operation.HolidayTravel;
 
        //节日祝福 id从101开始和精彩活动区分
        public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_JRZF;
        public const int activityID = 104;
 
        public int travelPoint;  //当前获得的总游历值
        //奖励索引:此任务奖励已领取次数
        public Dictionary<byte, int> playerTravelAwards = new Dictionary<byte, int>();
        //【任务ID,此任务总进度,完成次数】
        public Dictionary<byte, List<int>> travelTaskProcess = new Dictionary<byte, List<int>>();
        //记录收包时的任务顺序 用于排序参考
        List<byte> taskPackSort = new List<byte>();
        //排序后
        public List<byte> travelTaskSort = new List<byte>();
 
        public event Action onTravelAwards;
        public event Action onTaskProcess;
 
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
            OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
 
        }
 
 
 
        public void OnBeforePlayerDataInitialize()
        {
            travelTaskProcess.Clear();
            travelTaskSort.Clear();
            taskPackSort.Clear();
            playerTravelAwards.Clear();
            travelPoint = 0;
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
            OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
        }
 
        public bool IsOpen
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operationType);
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                return redPoint.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operationType);
            }
        }
 
        private void OperationEndEvent(Operation type, int state)
        {
            if (type == operationType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
                UpdateRedpoint();
            }
        }
 
        private void OperationAdvanceEvent(Operation type)
        {
            if (type == operationType)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        private void OperationStartEvent(Operation type, int state)
        {
            if (type == operationType && state == 0)
            {
 
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
 
 
        void UpdateRedpoint()
        {
            redPoint.state = RedPointState.None;
 
            if (GetCanGetAwardIndex() != -1)
            {
                redPoint.state = RedPointState.Simple;
            }
        }
 
 
        public void SendGetAward(uint index)
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = (byte)GotServerRewardType.Def_RewardType_HolidayTravel;
            getReward.DataEx = index;
            getReward.DataExStrLen = 0;
            getReward.DataExStr = string.Empty;
            GameNetSystem.Instance.SendInfo(getReward);
        }
 
        public void OnPlayerTravelInfo(HAA47_tagMCFeastTravelPlayerInfo netPack)
        {
            travelPoint = (int)netPack.TravelPoint;
            if (netPack.TravelPlayerAwardCount != 0)
            {
                foreach (var award in netPack.TravelPlayerAwardList)
                {
                    if (playerTravelAwards.ContainsKey(award.AwardIndex))
                    {
                        playerTravelAwards[award.AwardIndex] = (int)award.GetAwardCount;
                    }
                    else
                    { 
                        playerTravelAwards.Add(award.AwardIndex, (int)award.GetAwardCount);
                    }
                }
 
                if (onTravelAwards != null)
                {
                    //刷新领奖信息(打开界面比较少能完成任务不做及时刷新)
                    onTravelAwards();
                }
            }
 
            if (netPack.TravelPlayerTaskCount != 0)
            {
                foreach (var task in netPack.TravelPlayerTaskList)
                {
                    if (travelTaskProcess.ContainsKey(task.TravelTaskID))
                    {
                        travelTaskProcess[task.TravelTaskID] = new List<int> { (int)task.TravelValue, (int)task.FinishCount };
                    }
                    else
                    { 
                        travelTaskProcess.Add(task.TravelTaskID, new List<int> { (int)task.TravelValue, (int)task.FinishCount });
                        taskPackSort.Add(task.TravelTaskID);
                        travelTaskSort.Add(task.TravelTaskID);
                    }
                }
                travelTaskSort.Sort(CompareState);
 
                if (onTaskProcess != null)
                {
                    onTaskProcess();
                }
            }
 
            UpdateRedpoint();
        }
 
 
        // 已完成往后排
        int CompareState(byte x, byte y)
        {
            OperationHolidayTravel holiday;
            if (OperationTimeHepler.Instance.TryGetOperation(operationType, out holiday))
            {
                bool xfinish = IsTaskFinish(holiday, x);
                bool yfinish = IsTaskFinish(holiday, y);
                if (xfinish != yfinish)
                    return xfinish.CompareTo(yfinish);
 
                return taskPackSort.IndexOf(x).CompareTo(taskPackSort.IndexOf(y));
            }
            return 0;
        }
 
        public bool IsTaskFinish(OperationHolidayTravel holiday, byte taskID)
        {
            return holiday.travelTasks[taskID].FinishTimeMax <= travelTaskProcess[taskID][1];
        }
 
 
        //指定任务的单次进度
        public int GetTaskProcess(OperationHolidayTravel holiday, byte taskID)
        {
            return Math.Max(0, travelTaskProcess[taskID][0] - travelTaskProcess[taskID][1]*holiday.travelTasks[taskID].FinishNeedValue);
        }
 
 
        //指定档位的剩余领取次数,-1不限制
        public int GetAwardRemindTimes(OperationHolidayTravel holiday, byte awardIndex)
        {
            var maxCnt = holiday.travelAwards[awardIndex].AwardCountMax;
            if (maxCnt == 0)
            {
                return -1;
            }
 
            return maxCnt - playerTravelAwards[awardIndex];
        }
 
        //指定档位的剩余游历值
        public int GetRemindTravelPoint(OperationHolidayTravel holiday, byte awardIndex)
        {
            return travelPoint - playerTravelAwards[awardIndex]*holiday.travelAwards[awardIndex].NeedTravelPoint;
        }
 
 
        // 指定档位领取状态0 未达成 1 可领取 2 已领取
        public int GetAwardState(OperationHolidayTravel holiday, byte awardIndex)
        {
            var maxCnt = holiday.travelAwards[awardIndex].AwardCountMax;
            if (maxCnt == 0 || maxCnt > playerTravelAwards[awardIndex])
            {
                if (travelPoint >= (playerTravelAwards[awardIndex] + 1) * holiday.travelAwards[awardIndex].NeedTravelPoint)
                {
                    return 1;
                }
                else
                {
                    return 0;
                }
            }
            
 
            return 2;
 
        }
 
        //获取第几个档位可领取
        public int GetCanGetAwardIndex()
        {
            OperationHolidayTravel holiday;
            if (OperationTimeHepler.Instance.TryGetOperation(operationType, out holiday))
            {
                int index = 0;
                foreach (var award in holiday.travelAwards)
                {
                    if (GetAwardState(holiday, award.Value.AwardIndex) == 1)
                    {
                        return index;
                    }
                    index++;
                }
            }
            return -1;
        }
    }
}