少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
    public class HolidayTravelTaskCell : CellView
    {
        [SerializeField] Image activeIcon;
        [SerializeField] Text activeNameText;
        [SerializeField] Text activeDesText;
        [SerializeField] Text progressText;
        [SerializeField] Button gobtn;
        [SerializeField] GameObject completeImg;
 
        HolidayTravelModel model { get { return ModelCenter.Instance.GetModel<HolidayTravelModel>(); } }
 
        ActFeastTravelTaskConfig taskConfig;
        private void OnEnable()
        {
        }
 
        private void OnDisable()
        {
        }
 
        public void Init(byte taskID)
        {
            OperationHolidayTravel holiday;
            if (!OperationTimeHepler.Instance.TryGetOperation(model.operationType, out holiday))
            {
                return;
            }
 
            activeNameText.SetActive(false);
            taskConfig = ActFeastTravelTaskConfig.Get(taskID);
            activeIcon.SetSprite(taskConfig.IconKey);
            //改成总进度显示 非单次
            SetTaskState(holiday, taskID, model.travelTaskProcess[taskID][0], holiday.travelTasks[taskID].FinishTimeMax*holiday.travelTasks[taskID].FinishNeedValue);
            activeDesText.text = string.Format(taskConfig.TaskDes, holiday.travelTasks[taskID].FinishNeedValue, holiday.travelTasks[taskID].AddTravelPoint);
        }
 
        public void SetTaskState(OperationHolidayTravel holiday, byte taskID, int curProgress, int sumProgress)
        {
            gobtn.RemoveAllListeners();
            progressText.text = StringUtility.Contact(curProgress, "/", sumProgress);
            if (model.IsTaskFinish(holiday, taskID))
            {
                gobtn.SetActive(false);
                completeImg.SetActive(true);
                progressText.color = UIHelper.GetUIColor(TextColType.Green);
            }
            if (curProgress < sumProgress)
            {
                gobtn.SetActive(true);
                completeImg.SetActive(false);
                progressText.color = UIHelper.GetUIColor(TextColType.Red);
                gobtn.AddListener(()=>
                {
                    WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)taskConfig.JumpId);
                });
            }
        }
    }
}