using UnityEngine;
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using UnityEngine.UI;
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using System;
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namespace vnxbqy.UI
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{
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public class HolidayTravelTaskCell : CellView
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{
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[SerializeField] Image activeIcon;
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[SerializeField] Text activeNameText;
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[SerializeField] Text activeDesText;
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[SerializeField] Text progressText;
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[SerializeField] Button gobtn;
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[SerializeField] GameObject completeImg;
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HolidayTravelModel model { get { return ModelCenter.Instance.GetModel<HolidayTravelModel>(); } }
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ActFeastTravelTaskConfig taskConfig;
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private void OnEnable()
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{
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}
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private void OnDisable()
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{
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}
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public void Init(byte taskID)
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{
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OperationHolidayTravel holiday;
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if (!OperationTimeHepler.Instance.TryGetOperation(model.operationType, out holiday))
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{
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return;
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}
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activeNameText.SetActive(false);
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taskConfig = ActFeastTravelTaskConfig.Get(taskID);
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activeIcon.SetSprite(taskConfig.IconKey);
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//改成总进度显示 非单次
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SetTaskState(holiday, taskID, model.travelTaskProcess[taskID][0], holiday.travelTasks[taskID].FinishTimeMax*holiday.travelTasks[taskID].FinishNeedValue);
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activeDesText.text = string.Format(taskConfig.TaskDes, holiday.travelTasks[taskID].FinishNeedValue, holiday.travelTasks[taskID].AddTravelPoint);
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}
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public void SetTaskState(OperationHolidayTravel holiday, byte taskID, int curProgress, int sumProgress)
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{
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gobtn.RemoveAllListeners();
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progressText.text = StringUtility.Contact(curProgress, "/", sumProgress);
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if (model.IsTaskFinish(holiday, taskID))
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{
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gobtn.SetActive(false);
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completeImg.SetActive(true);
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progressText.color = UIHelper.GetUIColor(TextColType.Green);
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}
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if (curProgress < sumProgress)
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{
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gobtn.SetActive(true);
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completeImg.SetActive(false);
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progressText.color = UIHelper.GetUIColor(TextColType.Red);
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gobtn.AddListener(()=>
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{
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WindowJumpMgr.Instance.WindowJumpTo((JumpUIType)taskConfig.JumpId);
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});
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}
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}
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}
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}
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