少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using vnxbqy.UI;
using LitJson;
using System.Collections.Generic;
 
public  class ArenaManager
{
    //技能获取
    static Dictionary<int, int> Job1LevelSkill = new Dictionary<int, int>();
    static Dictionary<int, int> Job2LevelSkill = new Dictionary<int, int>();
    static List<int> jobSill = new List<int>();
    //
    public static List<AwardType> dayAwardTypelist = new List<AwardType>();
    public static List<AwardType> seasonAwardTypelist = new List<AwardType>();
    public static Dictionary<int, List<int>> playInfo = new Dictionary<int, List<int>>();
    public static GA_ILClientPlayer iLClientPlayer;
    public const int MapID = 31290;
    public static int ArenaCheckDistance = 200;
    public static int ArenaCheckAngle = 360;
    public static bool isArenaClient = false;
    public static bool isArenaRobot = false;
    public static bool isArenaOver = false;
    public static bool isArenaUse = false;//是否可以购买竞技券
    public static bool isArenaPK = false;
    public static string myName;
    public static string opponentName;
    public static string ShowLeftTimes;
    //ILClientPlayer
    public static UnityEngine.Events.UnityAction<bool> OnILPlayerResult;
    public static UnityEngine.Events.UnityAction<uint , uint , GActorPlayerBase.PlayerInfo , E_ActorGroup > OnILInit;
    public static UnityEngine.Events.UnityAction<GameNetPackBasic> OnILPlayerInit;
    public static UnityEngine.Events.UnityAction OnILPlayerReset;
    public static UnityEngine.Events.UnityAction OnILPlayerDestroy;
    public static UnityEngine.Events.UnityAction OnILPlayerUpdateAI;
    public static UnityEngine.Events.UnityAction OnILPlayerUnit;
    public static UnityEngine.Events.UnityAction OnILPlayerRequestName;
    public static UnityEngine.Events.UnityAction<byte> OnILPlayerHorse;
    public static UnityEngine.Events.UnityAction OnILPlayerSelect;
    public static UnityEngine.Events.UnityAction OnILPlayerUnSelect;
    public static UnityEngine.Events.UnityAction<bool> OnILPlayerSyncSuitEffect;
    public static UnityEngine.Events.UnityAction OnILPlayerClick;
    public static UnityEngine.Events.UnityAction<uint, GameObject> OnILPlayerSwitchHorse;
    public static UnityEngine.Events.UnityAction<uint, GameObject> OnILPlayerPutonWing;
    public static UnityEngine.Events.UnityAction<uint, GameObject> OnILPlayerPutonWeapon;
    public static UnityEngine.Events.UnityAction<uint, GameObject> OnILPlayerPutonSecondary;
    public static UnityEngine.Events.UnityAction<uint, GameObject> OnILPlayerPutonClothes;
    public static UnityEngine.Events.UnityAction<ulong> OnILPlayerRefreshLifeBar;
 
    //Arena Stage 场景切换
    public static UnityEngine.Events.UnityAction OnILStageInitialize;
    public static UnityEngine.Events.UnityAction OnILStageUnInitialize;
    public static UnityEngine.Events.UnityAction OnILStageLoadFinish;
    public static UnityEngine.Events.UnityAction OnILStageUpdate;
 
    //Arena pk 场景
    public static UnityEngine.Events.UnityAction<bool> OnILPKWinShow;
 
 
    public static bool IsArenaStage()
    {
        if (isArenaClient)
        {
            return isArenaClient;
        }
 
        var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>();
        var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
        return dataMapId == MapID;
    }
    //获得职业技能
    public static void ParseItemJobSkill()
    {
        var textConfig = FuncConfigConfig.Get("ArenaLVSet");
        var json = JsonMapper.ToObject(textConfig.Numerical1);
        foreach (var key in json.Keys)
        {
            var itemID = int.Parse(key);
            Job1LevelSkill[itemID] = (int)json[key];
        }
        json = JsonMapper.ToObject(textConfig.Numerical2);
        foreach (var key in json.Keys)
        {
            var itemID = int.Parse(key);
            Job2LevelSkill[itemID] = (int)json[key];
        }
    }
    //通过职业和等级获得技能
    public static int[] GetJobSkill(int job, int level)
    {
        jobSill.Clear();
        if (job == 1)
        {
            foreach (var key in Job1LevelSkill.Keys)
            {
                if(level >= key)
                    jobSill.Add(Job1LevelSkill[key]);
            }
        }
        else
        {
            foreach (var key in Job2LevelSkill.Keys)
            {
                if (level >= key)
                    jobSill.Add(Job2LevelSkill[key]);
            }
        }
        return jobSill.ToArray();
    }
    public static void ParseAwardFuncConfig()
    {
        var ArenaBillboradAward = FuncConfigConfig.Get("ArenaBillboradAward");
        var MatchAwardData1 = JsonMapper.ToObject(ArenaBillboradAward.Numerical1);    
        foreach (var num in MatchAwardData1.Keys)
        {
            int times = int.Parse(num);
            var items = MatchAwardData1[num];
            var awardType = new AwardType(times, 1);
            dayAwardTypelist.Add(awardType);
            if (items.IsArray)
            {
                for (int i = 0; i < items.Count; i++)
                {
                    var itemInfo = items[i];
                    if (itemInfo.IsArray && itemInfo.Count >= 3)
                    {
                        int id = 0;
                        int.TryParse(itemInfo[0].ToString(), out id);
                        int count = 0;
                        int.TryParse(itemInfo[1].ToString(), out count);
                        int isBind = 0;
                        int.TryParse(itemInfo[2].ToString(), out isBind);
                        AwardItem awardItem = new AwardItem(id, count, isBind);
                        awardType.SetAwardItems(awardItem);
                    }
                }
            }
        }
        var itemArray = LitJson.JsonMapper.ToObject<int[][]>(ArenaBillboradAward.Numerical2);
        if (itemArray != null)
        {
            int times = 10000; //保底排名
            var awardType = new AwardType(times, 1);
            dayAwardTypelist.Add(awardType);
 
            for (int i = 0; i < itemArray.Length; i++)
            {
                var item = itemArray[i];
 
                int id = 0;
                int.TryParse(item[0].ToString(), out id);
                int count = 0;
                int.TryParse(item[1].ToString(), out count);
                int isBind = 0;
                int.TryParse(item[2].ToString(), out isBind);
                AwardItem awardItem = new AwardItem(id, count, isBind);
                awardType.SetAwardItems(awardItem);
            }
        }
 
        var MatchAwardData3 = JsonMapper.ToObject(ArenaBillboradAward.Numerical3);
        foreach (var num in MatchAwardData3.Keys)
        {
            int times = int.Parse(num);
            var items = MatchAwardData3[num];
            var awardType = new AwardType(times, 2);
            seasonAwardTypelist.Add(awardType);
            if (items.IsArray)
            {
                for (int i = 0; i < items.Count; i++)
                {
                    var itemInfo = items[i];
                    if (itemInfo.IsArray && itemInfo.Count >= 3)
                    {
                        int id = 0;
                        int.TryParse(itemInfo[0].ToString(), out id);
                        int count = 0;
                        int.TryParse(itemInfo[1].ToString(), out count);
                        int isBind = 0;
                        int.TryParse(itemInfo[2].ToString(), out isBind);
                        AwardItem awardItem = new AwardItem(id, count, isBind);
                        awardType.SetAwardItems(awardItem);
                    }
                }
            }
        }
 
        itemArray = LitJson.JsonMapper.ToObject<int[][]>(ArenaBillboradAward.Numerical4);
        if (itemArray != null)
        {
            int times = 10000; //保底排名
            var awardType = new AwardType(times, 2);
            seasonAwardTypelist.Add(awardType);
 
            for (int i = 0; i < itemArray.Length; i++)
            {
                var item = itemArray[i];
 
                int id = 0;
                int.TryParse(item[0].ToString(), out id);
                int count = 0;
                int.TryParse(item[1].ToString(), out count);
                int isBind = 0;
                int.TryParse(item[2].ToString(), out isBind);
                AwardItem awardItem = new AwardItem(id, count, isBind);
                awardType.SetAwardItems(awardItem);
            }
        }
 
    }
    public class AwardType
    {
        public int type { get; private set; } //1 当日奖励 2 赛季奖励 
        public int num { get; private set; }
 
        public List<AwardItem> awardItems = new List<AwardItem>();
        public AwardType(int _num, int _type)
        {
            type = _type;
            num = _num;
            awardItems.Clear();
        }
 
        public void SetAwardItems(AwardItem awardItem)
        {
            awardItems.Add(awardItem);
        }
    }
    public struct AwardItem
    {
        public int itemId;
        public int itemCount;
        public int isBind;
        public AwardItem(int _id, int _count, int _isBind)
        {
            itemId = _id;
            itemCount = _count;
            isBind = _isBind;
        }
    }
}