using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ArenaMapStage : DungeonStage
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{
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public override void Initialize()
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{
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base.Initialize();
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ArenaManager.OnILStageInitialize?.Invoke();
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}
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public override void UnInitialize()
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{
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ArenaManager.OnILStageUnInitialize?.Invoke();
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base.UnInitialize();
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}
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protected override void OnStageLoadFinish()
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{
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base.OnStageLoadFinish();
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ArenaManager.OnILStageLoadFinish?.Invoke();
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}
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protected override void OnUpdate()
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{
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base.OnUpdate();
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ArenaManager.OnILStageUpdate?.Invoke();
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}
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}
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