少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System;
 
public class DropItem : HUDBehaviour
{
 
    public static event Action<Vector3> onDropItemDisappear;
 
    public static DropItem Drop(int _id, Vector3 _position, Camera _camera)
    {
        var dropItemType = ItemToDropType(_id);
        var _validPos = _position;
        GActor.TryGetValidPos(_position, ref _validPos);
        _validPos.y = _position.y;
        var dropItem = DropItemPool.RequireDropItem(dropItemType);
        dropItem.transform.SetParentEx(HUDCenter.hudRoot.dropItemCanvas.transform, Vector3.zero, Quaternion.identity, Vector3.one);
        dropItem.DropAt(_id, _validPos, _camera);
        return dropItem;
    }
 
    public static DropItem DropJia(int _id, Vector3 _position, Camera _camera, float time = 2f)
    {
        var dropItemType = ItemToDropType(_id);
        var dropItem = DropItemPool.RequireDropItem(dropItemType);
        dropItem.transform.SetParentEx(HUDCenter.hudRoot.dropItemCanvas.transform, Vector3.zero, Quaternion.identity, Vector3.one);
        dropItem.DropAt(_id, _position, time, _camera);
        return dropItem;
    }
 
    public static void Reycle(DropItem _dropItem)
    {
        if (_dropItem == null)
        {
            return;
        }
        _dropItem.RecyleEffect();
        DropItemPool.ReycleDropItem(_dropItem);
    }
 
    public static DropItemType ItemToDropType(int _id)
    {
        var itemConfig = ItemConfig.Get(_id);
 
        if (itemConfig != null)
        {
            return (DropItemType)itemConfig.DropItemPattern;
        }
        else
        {
            return DropItemType.Pattern0;
        }
 
    }
 
    DropItemType m_DropItemType = DropItemType.Pattern1;
    public DropItemType dropItemType
    {
        get { return m_DropItemType; }
        set { m_DropItemType = value; }
    }
 
    public int itemId
    {
        get; private set;
    }
 
    [Header("DropItemName")]
    [SerializeField]
    Text m_ItemName;
 
    Camera m_TargetCamera;
    public Camera targetCamera
    {
        get
        {
            return m_TargetCamera;
        }
        set
        {
            m_TargetCamera = value;
            if (m_TargetCamera != null && facingCamera != null)
            {
                facingCamera.camera = m_TargetCamera;
            }
        }
    }
 
    bool autoPickUp = false;
    public bool AutoPickUp
    {
        get
        {
            return autoPickUp;
        }
    }
    float dispearTime = 0f;
 
    public void DropAt(int _id, Vector3 _position, Camera _camera)
    {
        itemId = _id;
        targetCamera = _camera;
        this.transform.position = _position;
        camera = _camera;
        autoPickUp = false;
 
        var itemConfig = ItemConfig.Get(_id);
        m_ItemName.text = itemConfig.ItemName;
        m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor);
 
        CheckPlayEffect(_id);
    }
 
    public void DropAt(int _id, Vector3 _position)
    {
        itemId = _id;
        this.transform.position = _position;
        autoPickUp = false;
    }
 
    public void DropAt(int _id, Vector3 _position, float _disapearDelay, Camera _camera)
    {
        targetCamera = _camera;
        this.transform.position = _position;
        camera = _camera;
        autoPickUp = true;
        dispearTime = Time.time + _disapearDelay;
 
        var itemConfig = ItemConfig.Get(_id);
        m_ItemName.text = itemConfig.ItemName;
        m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor);
 
        CheckPlayEffect(_id);
    }
 
    protected override void LateUpdate()
    {
        base.LateUpdate();
 
        if (autoPickUp && Time.time > dispearTime)
        {
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var dataMapId = ModelCenter.Instance.GetModel<DungeonModel>().GetDataMapIdByMapId(mapId);
            switch (dataMapId)
            {
                default:
                    var dropTrace = DropItemPool.RequireDropItemTrace();
                    dropTrace.transform.position = this.transform.position;
                    dropTrace.Trace(PlayerDatas.Instance.hero, new Vector3(0, 0.5f, 0), () => { DropItemPool.ReycleDropItemTrace(dropTrace); });
                    break;
            }
 
            ClientDropItemUtility.Instance.RemoveDropItem(this);
 
            DropItemPool.ReycleDropItem(this);
            RecyleEffect();
        }
 
    }
 
    public void RecyleEffect()
    {
        if (_itemDropEffect)
        {
            SFXPlayUtility.Instance.Release(_itemDropEffect);
            _itemDropEffect = null;
            hasAppearCount -= 1;
        }
    }
    private static int hasAppearCount = 0;
    SFXController _itemDropEffect = null;
    private void CheckPlayEffect(int id)
    {
        if (GeneralDefine.DropItemEffectMapID.ContainsKey(id))
        {
            if (!GeneralDefine.DropItemEffectMapID[id].Contains(PlayerDatas.Instance.baseData.MapID))
            {
                return;
            }
        }
 
        if (hasAppearCount < GeneralDefine.maxItemDropEffectCount)
        {
            var _itemConfig = ItemConfig.Get(id);
 
            if (_itemConfig == null)
            {
                return;
            }
 
            int _playerlevel = PlayerDatas.Instance.baseData.LV;
 
            // 确定是否播放掉落特效
            bool _doPlay = false;
 
            if (_itemConfig.Type == (int)ItemType.Equip_Neck)
            {
                foreach (var _level in GeneralDefine.xllyDropEffect.Keys)
                {
                    if (_playerlevel < _level)
                    {
                        if (_itemConfig.LV >= GeneralDefine.xllyDropEffect[_level][0]
                         && _itemConfig.ItemColor >= GeneralDefine.xllyDropEffect[_level][1]
                         && _itemConfig.StarLevel >= GeneralDefine.xllyDropEffect[_level][2])
                        {
                            _doPlay = true;
                            break;
                        }
                    }
                }
            }
            else if (_itemConfig.Type == (int)ItemType.Equip_FairyCan1 || _itemConfig.Type == (int)ItemType.Equip_FairyCan2)
            {
                foreach (var _level in GeneralDefine.xqryDropEffect.Keys)
                {
                    if (_playerlevel < _level)
                    {
                        if (_itemConfig.LV >= GeneralDefine.xqryDropEffect[_level][0]
                         && _itemConfig.ItemColor >= GeneralDefine.xqryDropEffect[_level][1]
                         && _itemConfig.StarLevel >= GeneralDefine.xqryDropEffect[_level][2])
                        {
                            _doPlay = true;
                            break;
                        }
                    }
                }
            }
            else
            {
                foreach (var _level in GeneralDefine.itemDropEffect.Keys)
                {
                    if (_playerlevel < _level)
                    {
                        if (_itemConfig.LV >= GeneralDefine.itemDropEffect[_level][0]
                         && _itemConfig.ItemColor >= GeneralDefine.itemDropEffect[_level][1]
                         && _itemConfig.StarLevel >= GeneralDefine.itemDropEffect[_level][2])
                        {
                            _doPlay = true;
                            break;
                        }
                    }
                }
 
                foreach (var _level in GeneralDefine.customDropEffect.Keys)
                {
                    if (_playerlevel < _level)
                    {
                        foreach (var _ids in GeneralDefine.customDropEffect[_level])
                        {
                            if (_ids.Length == 1)
                            {
                                if (_itemConfig.ID == _ids[0])
                                {
                                    _doPlay = true;
                                    break;
                                }
                            }
                            else
                            {
                                if (_itemConfig.ID >= _ids[0] && _itemConfig.ID <= _ids[1])
                                {
                                    _doPlay = true;
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            if (_doPlay)
            {
                int _effectID = 0;
                if (GeneralDefine.dropEffectQuality.TryGetValue(_itemConfig.ItemColor, out _effectID))
                {
                    _itemDropEffect = SFXPlayUtility.Instance.PlayBattleEffect(_effectID, transform);
                    hasAppearCount += 1;
                }
            }
        }
    }
 
    public struct JiaDropInfo
    {
        public int itemId;
        public float dropTime;
    }
 
}