using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class DropItemName : HUDBehaviour
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{
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[Header("DropItemName")]
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[SerializeField]
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Text m_ItemName;
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Camera m_TargetCamera;
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public Camera targetCamera {
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get {
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return m_TargetCamera;
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}
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set {
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m_TargetCamera = value;
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if (m_TargetCamera != null && facingCamera != null)
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{
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facingCamera.camera = m_TargetCamera;
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}
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}
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}
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public void DropAt(int _id, Transform _target, Camera _camera)
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{
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targetCamera = _camera;
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target = _target;
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camera = _camera;
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var itemConfig = ItemConfig.Get(_id);
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m_ItemName.text = itemConfig.ItemName;
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}
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}
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}
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