//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, April 23, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class GetWayWin : Window
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{
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[SerializeField] WayCell[] m_WayCells;
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[SerializeField] Button m_Close;
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GetWayModel model { get { return ModelCenter.Instance.GetModel<GetWayModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Close.SetListener(() => { WindowCenter.Instance.Close<GetWayWin>(); });
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}
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protected override void OnPreOpen()
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{
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DisplayWays();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void DisplayWays()
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{
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var ways = model.ways;
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for (var i = 0; i < m_WayCells.Length; i++)
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{
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var behaviour = m_WayCells[i];
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if (i < ways.Length)
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{
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var way = ways[i];
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behaviour.SetActive(true);
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behaviour.Display(model.itemId, way);
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}
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else
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{
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behaviour.SetActive(false);
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}
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}
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}
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}
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}
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