少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, June 28, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class PeerlessChestTipWin : Window
    {
        [SerializeField] Button m_Close1;
        [SerializeField] Button m_Close2;
        [SerializeField] ItemWidget m_ItemGroup;
        [SerializeField] SpiritWeaponWidget m_SpiritWeaponGroup;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close1.AddListener(CloseClick);
            m_Close2.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            this.transform.localScale = Vector3.zero;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            StopAllCoroutines();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            StartCoroutine(Co_DelayOneFrame());
        }
        #endregion
 
        IEnumerator Co_DelayOneFrame()
        {
            this.transform.localScale = Vector3.zero;
            DisplayItem();
            DisplaySpiritWeapon();
            yield return null;
            yield return null;
            this.transform.localScale = Vector3.one;
        }
 
        void DisplayItem()
        {
            m_ItemGroup.Display();
        }
 
        void DisplaySpiritWeapon()
        {
            if (ItemTipUtility.secondaryData != null)
            {
                m_SpiritWeaponGroup.Display(ItemTipUtility.secondaryData);
            }
        }
 
        [Serializable]
        public class ItemWidget
        {
            [SerializeField] TipItemBaseInfoWidget m_BaseInfoWidget;
            [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
 
            public void Display()
            {
                var data = ItemTipUtility.mainTipData;
                m_BaseInfoWidget.Display(data.baseInfo, data.guid);
                m_DescriptionWidget.Display(data.baseInfo.itemId);
                var count = ModelCenter.Instance.GetModel<PackModel>().GetItemUsedTimesToday(data.itemId);
                var config = ItemConfig.Get(data.itemId);
                m_DescriptionWidget.DisplayUseState(count, config.MaxSkillCnt);
            }
        }
 
 
        [Serializable]
        public class SpiritWeaponWidget
        {
            [SerializeField] TipEquipBaseInfoWidget m_BaseInfoWidget;
            [SerializeField] TipBasePropertyWidget m_BasePropertyWidget;
            [SerializeField] TipSpiritWeaponPropertyWidget m_SpiritWeaponPropertyWidget;
            [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
            [SerializeField] TipJobAndPlaceWidget m_JobAndPlaceWidget;
 
            public void Display(ItemTipUtility.TipData data)
            {
                m_BaseInfoWidget.Display(data.baseInfo);
                m_BasePropertyWidget.Display(data.baseProperty);
                var property = data.spiritWeaponProperty;
                if (property.properties != null)
                {
                    m_SpiritWeaponPropertyWidget.SetActive(true);
                    m_SpiritWeaponPropertyWidget.Display(property);
                }
                else
                {
                    m_SpiritWeaponPropertyWidget.SetActive(false);
                }
                var itemId = data.baseInfo.itemId;
                m_DescriptionWidget.Display(itemId);
                m_JobAndPlaceWidget.Display(itemId);
            }
        }
    }
 
}