少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, March 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class TipLegendPropertyWidget : MonoBehaviour
    {
        [SerializeField] Text m_PropertyBehaviours;
 
        public void Display(ItemTipUtility.LegendProperty data)
        {
            var count = data.properties.Count;
            var lines = new List<string>();
            for (int i = 0; i < count; i++)
            {
                var property = data.properties[i];
                var config = LegendPropertyConfig.Get(property.x);
                var quality = config != null ? config.quality : 0;
 
                if (data.isPreview)
                {
                    lines.Add(UIHelper.AppendColor(quality, Language.Get("Tip2", PlayerPropertyConfig.GetFullDescription(property.x, property.y))));
                }
                else
                {
                    lines.Add(UIHelper.AppendColor(quality, PlayerPropertyConfig.GetFullDescription(property.x, property.y)));
                }
            }
 
            if (data.isPreview)
            {
                var isDogzEquip = ItemLogicUtility.Instance.IsDogzEquip(data.itemId);
                var languageKey = "LegendAttributePriview1";
                if (isDogzEquip)
                {
                    languageKey = "LegendAttributePriview2";
                }
                else
                {
                    languageKey = "LegendAttributePriview1";
                }
                var description = UIHelper.AppendColor(TextColType.Green, UIHelper.ReplaceNewLine(Language.Get(languageKey, data.trueCount)));
                lines.Insert(0, description);
            }
            m_PropertyBehaviours.text = string.Join("\r\n", lines.ToArray());
        }
 
    }
 
}