少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class JadeDynastySkillCell : CellView
    {
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_ViewSkill;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Transform m_ContainerSkillLock;
        [SerializeField] Text m_Condition;
        [SerializeField] Text[] m_EquipPlaceNames;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Transform m_ContainerUnlockable;
        [SerializeField] Button m_Unlock;
        [SerializeField] Transform m_ContainerUnlocked;
 
        JadeDynastySkillModel model
        {
            get { return ModelCenter.Instance.GetModel<JadeDynastySkillModel>(); }
        }
 
        public Transform flyPoint
        {
            get
            {
                return m_SkillIcon.transform;
            }
        }
 
        public Transform skillLock
        {
            get
            {
                return m_ContainerSkillLock;
            }
        }
 
        public void Display(int skillId)
        {
            m_ContainerSelect.SetActive(skillId == model.selectSkill);
 
            m_Unlock.RemoveAllListeners();
            m_ViewSkill.RemoveAllListeners();
 
            var skillConfig = SkillConfig.Get(skillId);
            if (skillConfig != null)
            {
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
 
                m_ViewSkill.AddListener(() =>
                {
                    SkillDetails.ShowSkillDetails(skillId, SkillDetails.SkillSourceType.JadeDynastySkill,
                        skillConfig.FightPower);
                });
            }
 
            var skillState = model.GetSkillState(skillId);
            m_ContainerSkillLock.SetActive(skillState != JadeDynastySkillState.Unlocked);
            JadeDynastySkillCondition condition;
 
            var index = 0;
            if (model.TryGetSkillCondition(skillId, out condition))
            {
                m_Condition.text = Language.Get("JadeDynastySkillContition", condition.level);
                foreach (var equipPlace in condition.equipPlaces)
                {
                    if (index < m_EquipPlaceNames.Length)
                    {
                        m_EquipPlaceNames[index].SetActive(true);
                        m_EquipPlaceNames[index].text = Language.Get(((RoleEquipType)equipPlace).ToString());
                        m_EquipPlaceNames[index].color = skillState == JadeDynastySkillState.Unlocked || model.IsSatisfyEquipLevel(equipPlace, condition.level) ?
                            UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.White, true);
                    }
                    index++;
                }
            }
 
            for (int i = index; i < m_EquipPlaceNames.Length; i++)
            {
                m_EquipPlaceNames[i].SetActive(false);
            }
 
            m_ContainerLock.SetActive(skillState == JadeDynastySkillState.Lock);
            m_ContainerUnlockable.SetActive(skillState == JadeDynastySkillState.Unlockable);
            m_ContainerUnlocked.SetActive(skillState == JadeDynastySkillState.Unlocked);
 
            if (skillState == JadeDynastySkillState.Unlockable)
            {
                m_Unlock.AddListener(() =>
                {
                    C0304_tagCAddSkillPoint pak = new C0304_tagCAddSkillPoint();
                    pak.SkillID = (ushort)skillId;
                    GameNetSystem.Instance.SendInfo(pak);
                });
            }
        }
    }
}