少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, January 22, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class JadeDynastySkillWin : Window
    {
        [SerializeField] Text m_SkillDescription;
        [SerializeField] Text m_SkillFightPower;
        [SerializeField] Image m_SkillDescriptionIcon;
        [SerializeField] FrameEffect m_SkillFrame;
 
        [SerializeField] ScrollerController m_ScrollerControl;
 
        FunctionUnlockFlyObjectTarget flyObjectTarget;
 
        JadeDynastySkillModel model
        {
            get { return ModelCenter.Instance.GetModel<JadeDynastySkillModel>(); }
        }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_ScrollerControl.OnRefreshCell += OnRefreshCell;
        }
 
        protected override void OnPreOpen()
        {
            if (flyObjectTarget != null)
            {
                Destroy(flyObjectTarget);
            }
 
            SetDefaultSelect();
            Display();
 
            model.selectSkillRefresh += SelectSkillRefresh;
            model.skillRefresh += SkillRefresh;
            ActivateShow.prepareFlySkillEvent += PrepareFlySkillEvent;
            ActivateShow.complelteFlySkillEvent += ComplelteFlySkillEvent;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            model.selectSkillRefresh -= SelectSkillRefresh;
            model.skillRefresh -= SkillRefresh;
            ActivateShow.prepareFlySkillEvent -= PrepareFlySkillEvent;
            ActivateShow.complelteFlySkillEvent -= ComplelteFlySkillEvent;
 
            if (flyObjectTarget != null)
            {
                Destroy(flyObjectTarget);
            }
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void SetDefaultSelect()
        {
            foreach (var skill in model.mySkills)
            {
                if (model.GetSkillState(skill) == JadeDynastySkillState.Unlockable)
                {
                    model.selectSkill = skill;
                    return;
                }
            }
            model.selectSkill = model.mySkills[0];
        }
 
        void Display()
        {
            DisplaySkills();
            DisplaySkillDetail();
        }
 
        void DisplaySkills()
        {
            m_ScrollerControl.Refresh();
            foreach (var skill in model.mySkills)
            {
                m_ScrollerControl.AddCell(ScrollerDataType.Header, skill, OnSelectSkill);
            }
            m_ScrollerControl.Restart();
 
            var index = model.mySkills.IndexOf(model.selectSkill);
            if (index != -1)
            {
                m_ScrollerControl.JumpIndex(index);
            }
        }
 
        void DisplaySkillDetail()
        {
            var skillConfig = SkillConfig.Get(model.selectSkill);
            if (skillConfig != null)
            {
                m_SkillDescription.text = skillConfig.Description;
                m_SkillFightPower.text = StringUtility.Contact("+", skillConfig.FightPower);
 
                Sprite[] sprites;
                if (model.TryGetSkillFrames(model.selectSkill, out sprites))
                {
                    var config = SkillFrameAnimationConfig.Get(model.selectSkill);
                    m_SkillFrame.SetSprites(sprites, (float)config.totalTime / 1000);
                    m_SkillDescriptionIcon.SetSprite(config.descriptionIcon);
                    var rt = m_SkillFrame.transform as RectTransform;
                    rt.sizeDelta = config.sizeDelta;
                    rt.localPosition = config.position;
                }
            }
        }
 
        private void PrepareFlySkillEvent(ActivateShow.ActivateFunc type, int skillId)
        {
            if (type == ActivateShow.ActivateFunc.JadeDynastySkill)
            {
                var index = model.mySkills.IndexOf(skillId);
                if (index != -1)
                {
                    m_ScrollerControl.JumpIndex(index);
                    var cell = m_ScrollerControl.GetActiveCellView(skillId);
                    if (cell != null)
                    {
                        var skillCell = cell as JadeDynastySkillCell;
                        flyObjectTarget = skillCell.flyPoint.AddMissingComponent<FunctionUnlockFlyObjectTarget>();
                        flyObjectTarget.IdList = new int[] { skillId };
                        flyObjectTarget.Z_UnLockType = FunctionUnlockType.Skill;
                        FunctionUnlockFlyObjectTargetCenter.Register(FunctionUnlockType.Skill, new int[] { skillId }, flyObjectTarget);
                    }
                }
            }
        }
 
        private void ComplelteFlySkillEvent(ActivateShow.ActivateFunc type)
        {
            if (type == ActivateShow.ActivateFunc.JadeDynastySkill)
            {
                if (flyObjectTarget != null)
                {
                    Destroy(flyObjectTarget);
                }
                m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        private void SelectSkillRefresh(int skillId)
        {
            DisplaySkillDetail();
            m_ScrollerControl.m_Scorller.RefreshActiveCellViews();
        }
 
        private void OnSelectSkill(CellView cell)
        {
            model.selectSkill = cell.index;
        }
 
        private void SkillRefresh(int id)
        {
            m_ScrollerControl.RefreshSingleCellView(id);
        }
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var skillCell = cell as JadeDynastySkillCell;
            skillCell.Display(cell.index);
        }
    }
 
}