少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, September 08, 2017
//--------------------------------------------------------
 
using System.Collections.Generic;
using UnityEngine;
 
namespace vnxbqy.UI
{
    public class NewItemGetWin : Window
    {
        [SerializeField] Transform m_StartPoint;
        [SerializeField] Transform m_EndPoint;
 
        Queue<string> newItemQueue = new Queue<string>();
        List<GameObject> showingItems = new List<GameObject>();
 
        float nextShowTime = 0f;
 
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
            InitPool();
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            ItemLogicUtility.Instance.PickItemEvent += OnGetNewItem;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            ItemLogicUtility.Instance.PickItemEvent -= OnGetNewItem;
            for (int i = 0; i < showingItems.Count; i++)
            {
                var item = showingItems[i];
                itemGetBehaviourPool.Release(item);
            }
 
            showingItems.Clear();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void OnGetNewItem(PackType type, string itemIDStr)
        {
            if (newItemQueue.Count >= 10)
            {
                newItemQueue.Dequeue();
            }
 
            newItemQueue.Enqueue(itemIDStr);
        }
 
        protected override void LateUpdate()
        {
            if (newItemQueue.Count > 0 && Time.time > nextShowTime)
            {
                nextShowTime = Time.time + 0.2f;
 
                ItemConfig model = null;
                do
                {
                    var itemIDStr = newItemQueue.Dequeue();
                    model = ItemConfig.Get(itemIDStr);
                }
                while (model == null && newItemQueue.Count > 0);
 
                if (model != null && ClientDropItemUtility.Instance.GetJiaDropItemShowDelay(model.ID) == 0f)
                {
                    int itemId = model.ID;
                    var itemBehaviour = RequireBehaviour();
                    if (itemBehaviour != null)
                    {
                        var quality = model.ItemColor;
                        itemBehaviour.transform.SetParentEx(this.transform, Vector3.zero, Quaternion.identity, Vector3.one);
                        itemBehaviour.Begin(new Item(itemId, 1, quality), m_StartPoint.localPosition, m_EndPoint.localPosition, OnBehaviourFinished);
                        showingItems.Add(itemBehaviour.gameObject);
                    }
                }
 
            }
 
        }
 
        private void OnBehaviourFinished()
        {
            ReycleUnShowingItem();
        }
 
        GameObjectPoolManager.GameObjectPool itemGetBehaviourPool;
 
        private void InitPool()
        {
            var prefab = UILoader.LoadPrefab("NewItemGetBehaviour");
            if (prefab != null)
            {
                itemGetBehaviourPool = GameObjectPoolManager.Instance.RequestPool(prefab);
            }
        }
 
        private NewItemGetBehaviour RequireBehaviour()
        {
            var item = itemGetBehaviourPool.Request();
            return item.GetComponent<NewItemGetBehaviour>();
        }
 
        private void ReycleUnShowingItem()
        {
            for (int i = showingItems.Count - 1; i >= 0; i--)
            {
                var item = showingItems[i];
                if (!item.activeInHierarchy)
                {
                    itemGetBehaviourPool.Release(item);
                    item.transform.SetParent(null);
                    item.SetActive(false);
                    showingItems.Remove(item);
                }
            }
        }
    }
 
 
}