少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 02, 2017
//--------------------------------------------------------
 
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System;
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
 
    public class CreateRoleWin : Window
    {
        [SerializeField] SelectRoleButton m_JobSelect1;
        [SerializeField] SelectRoleButton m_JobSelect2;
 
        [SerializeField] Button m_Create;
        [SerializeField] Button m_RandomName;
        [SerializeField] Button m_Back;
 
        [SerializeField] InputField m_NameInput;
 
        [SerializeField] Image m_JobName;
 
        [SerializeField] PositionTween m_LeftPostionTween;
        [SerializeField] PositionTween m_RightPositionTween;
 
        [SerializeField] Image m_SpiritRadar;
        [SerializeField] SpiritButton[] m_SpiritButtons;
 
        LoginModel model { get { return ModelCenter.Instance.GetModel<LoginModel>(); } }
 
        string m_MarkName = string.Empty;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_JobSelect1.SetListener(SelectJob1);
            m_JobSelect2.SetListener(SelectJob2);
 
            m_Back.SetListener(BackBtn);
            m_Create.SetListener(CreateRole);
            m_RandomName.SetListener(() =>
            {
                var job = CreateRoleManager.Instance.selectedJob.value;
                ChangeUserName(job, true);
            });
 
            m_SpiritButtons[0].SetListener(() =>
           {
               DisplaySpiritRadar(1);
               SelectSpiritButton(1);
           });
 
            m_SpiritButtons[1].SetListener(() =>
            {
                DisplaySpiritRadar(2);
                SelectSpiritButton(2);
            });
 
            m_SpiritButtons[2].SetListener(() =>
            {
                DisplaySpiritRadar(3);
                SelectSpiritButton(3);
            });
        }
 
        private void BackBtn()
        {
            GameNetSystem.Instance.LoginOut();
        }
 
        protected override void OnPreOpen()
        {
            model.onCreateRole = true;
        }
 
        protected override void OnAfterOpen()
        {
            //代表自动登录测试
            if (VersionConfig.Get().versionAuthority == VersionAuthority.InterTest && VersionConfig.Get().banHao == "test")
            {
                List<string> abc = new List<string> { "a", "b", "c", "d", "e", "f", "g"};
                m_NameInput.text = abc[UnityEngine.Random.Range(0, 6)] + UnityEngine.Random.Range(1, 100000);
                CreateRole();
            }
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
            model.onCreateRole = false;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_LeftPostionTween.Play();
            m_RightPositionTween.Play();
 
            ChangeUserName(CreateRoleManager.Instance.selectedJob.value, true);
            DisplayDynamicInfo(true);
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            DisplayDynamicInfo(false);
        }
 
        #endregion
 
        private void DisplayDynamicInfo(bool force)
        {
            if (force || CreateRoleManager.Instance.selectedJob.dirty)
            {
                var job = CreateRoleManager.Instance.selectedJob.Fetch();
                OnSelectedJobChange(job);
            }
        }
 
        private void SelectJob1()
        {
            if (CreateRoleManager.Instance.selectedJob.value == 1)
            {
                ChangeUserName(1, true);
                return;
            }
 
            ChangeUserName(1, false);
            CreateRoleManager.Instance.View(1, false);
        }
 
        private void SelectJob2()
        {
            if (CreateRoleManager.Instance.selectedJob.value == 2)
            {
                ChangeUserName(2, true);
                return;
            }
 
            ChangeUserName(2, false);
            CreateRoleManager.Instance.View(2, false);
        }
 
        private void OnSelectedJobChange(int job)
        {
            m_JobSelect1.SetSelected(job == 1);
            m_JobSelect2.SetSelected(job == 2);
 
            var config = CreateRoleConfig.Get(job);
            m_JobName.SetSprite(config.jobName);
            InitSpiritButtons(job);
 
            DisplaySpiritRadar(1);
            SelectSpiritButton(1);
        }
 
        private void InitSpiritButtons(int job)
        {
            var config = CreateRoleConfig.Get(job);
            for (int i = 1; i <= 3; i++)
            {
                m_SpiritButtons[i - 1].Init(config.spiritSelectedIcons[i - 1], config.spiritUnSelectedIcons[i - 1]);
            }
        }
 
        private void SelectSpiritButton(int index)
        {
            if (index < 1 || index > 3)
            {
                return;
            }
 
            for (int i = 1; i <= 3; i++)
            {
                m_SpiritButtons[i - 1].SetSelected(i == index);
            }
        }
 
        private void DisplaySpiritRadar(int index)
        {
            if (index < 1 || index > 3)
            {
                return;
            }
 
            var config = CreateRoleConfig.Get(CreateRoleManager.Instance.selectedJob.value);
            m_SpiritRadar.SetSprite(config.spiritRadars[index - 1]);
            m_SpiritRadar.SetNativeSize();
        }
 
        private void ChangeUserName(int job, bool force = true)
        {
            if (!force && !m_MarkName.Equals(m_NameInput.text))
            {
                return;
            }
 
            var name = RandomNameConfig.GetFirstName(job) + RandomNameConfig.GetSecondName(job);
            m_MarkName = name;
            m_NameInput.text = name;
        }
 
        private void CreateRole()
        {
            if (GameNetSystem.Instance.netState == GameNetSystem.NetState.Connected)
            {
                return;
            }
 
            if (m_NameInput.text.Equals(string.Empty))
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("CreateRole_NameNull"));
                return;
            }
 
            if (!ConfigInitiator.done)
            {
                SysNotifyMgr.Instance.ShowTip("configloading");
                return;
            }
 
            int error = 0;
            if (!UIHelper.SatisfyNameLength(m_NameInput.text, out error))
            {
                switch (error)
                {
                    case 1:
                        ServerTipDetails.DisplayNormalTip(Language.Get("CreateRole_NameLimit"));
                        break;
                    case 2:
                        ServerTipDetails.DisplayNormalTip(Language.Get("CreateRole_NameShort"));
                        break;
                }
                return;
            }
 
            if (DirtyWordConfig.IsDirtWord(m_NameInput.text) || UIHelper.HasSpecialCharac(m_NameInput.text)
                || DirtyNameConfig.IsDirtName(m_NameInput.text))
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("L1007"));
                return;
            }
 
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("L1116"));
                return;
            }
 
            LanguageVerify.Instance.VerifyPlayerName(m_NameInput.text, 0, string.Empty, 0, 0, (bool ok, string name) =>
              {
                  DTC0132_tagCreateRoleSucess.isCreateRole = false;
                  C0105_tagCCreateRole createRole = new C0105_tagCCreateRole();//实例化C0105_tagCCreateRole
                  createRole.Job = (byte)CreateRoleManager.Instance.selectedJob.value;
                  createRole.Name = name;
                  createRole.Sex = 1;
                  createRole.Hair = 10002;
                  createRole.HairColor = 1;
                  createRole.Face = 0;
                  createRole.FacePic = 0;
                  createRole.PlayerType = 1;
                  GameNetSystem.Instance.SendInfo(createRole);//发送创角包
              });
        }
 
        private void OnCreateRoleSuccess()
        {
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("L1116"));
                return;
            }
        }
 
        [System.Serializable]
        public struct SelectRoleButton
        {
            public int job;
            public Button select;
            public Image backGround;
            public Image icon;
 
            public void SetListener(UnityAction action)
            {
                select.SetListener(action);
            }
 
            public void SetSelected(bool selected)
            {
                var config = CreateRoleConfig.Get(job);
                backGround.SetActive(selected);
                icon.SetSprite(selected ? config.selectIcon : config.unselectIcon);
                icon.SetNativeSize();
            }
 
        }
 
        [System.Serializable]
        public struct SpiritButton
        {
            public Button button;
            public Image selectedImgae;
            public Image unSelectedImage;
            public GameObject unSelectedImageFrame;
 
            public void Init(string selectIconKey, string unSelectIconKey)
            {
                selectedImgae.SetSprite(selectIconKey);
                unSelectedImage.SetSprite(unSelectIconKey);
            }
 
            public void SetListener(UnityAction action)
            {
                button.SetListener(action);
            }
 
            public void SetSelected(bool isSelected)
            {
                selectedImgae.SetActive(isSelected);
                unSelectedImage.SetActive(!isSelected);
                unSelectedImageFrame.SetActive(!isSelected);
            }
 
        }
 
    }
 
}