少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
 
namespace vnxbqy.UI
{
    public class FairyAffinityLoginActModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
    {
        public event Action<int> onStateUpdate;
        public Redpoint redPoint = new Redpoint(MainRedDot.FairyAffinityRepoint, MainRedDot.FairyAffinityRepoint * 10 + 2); //可能挂多个父红点
        public int buyValue;
 
        private uint LoginAwardState; //领取状态  可以补签
        private uint LoginAwardExState; // 额外奖励领取记录 可以补签
 
        public const int activityType = (int)OpenServerActivityCenter.ActivityType.AT_Activity2;
        public const int activityID = (int)NewDayActivityID.FairyAffinityLoginAct;
        public static Operation operaType = Operation.default44;
 
        public int actNum = 11; //对应界面
        public event Action UpdateyLoginEvent;
 
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        public override void Init()
        {
            OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
            OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
            OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
            OpenServerActivityCenter.Instance.Register(activityID, this, activityType);
            vipModel.rechargeCountEvent += VipModel_rechargeCountEvent;
            buyValue = int.Parse(FuncConfigConfig.Get("FairyAffinity").Numerical2);
        }
 
        public void OnBeforePlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
        }
 
        public override void UnInit()
        {
            vipModel.rechargeCountEvent -= VipModel_rechargeCountEvent;
        }
 
        private void VipModel_rechargeCountEvent(int obj)
        {
            if (IsOpen)
            {
                UpdateRedpoint();
            }
        }
 
        public bool IsOpen
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyOpenCondition(operaType);
            }
        }
 
        public bool priorityOpen
        {
            get
            {
                return redPoint.state == RedPointState.Simple;
            }
        }
 
        public bool IsAdvance
        {
            get
            {
                return OperationTimeHepler.Instance.SatisfyAdvanceCondition(operaType);
            }
        }
 
        private void OperationEndEvent(Operation type, int state)
        {
            if (type == operaType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
                UpdateRedpoint();
            }
        }
 
        private void OperationAdvanceEvent(Operation type)
        {
            if (type == operaType)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        private void OperationStartEvent(Operation type, int state)
        {
            if (type == operaType && state == 0)
            {
                if (onStateUpdate != null)
                {
                    onStateUpdate(activityID);
                }
            }
        }
 
        public bool IsBuyAwardEx()
        {
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday);
            if (holiday == null)
                return false;
            if (holiday.awardExCTGID <= 0)
                return false;
 
            VipModel.RechargeCount rechargeCount;
            vipModel.TryGetRechargeCount(holiday.awardExCTGID, out rechargeCount);
            var ctgConfig = CTGConfig.Get(holiday.awardExCTGID);
            int buyCnt = rechargeCount.totalCount;
            int totalCnt = ctgConfig.TotalBuyCount;
            return totalCnt <= buyCnt;
        }
 
        public int GetHaveAwardDayCnt()
        {
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday);
            if (holiday == null)
                return 0;
            int num = 0;
            for (int i = 0; i < holiday.loginAwards.Count; i++)
            {
                //0 不可领取(日期未到)  1 可领取  2 已领取 3补签(已过天) 4 继续签到(已购买) 5 继续签到(未购买)
                var state = GetLoginAwardState(i + 1);
                if (state == 2 || state == 4 || state == 5)
                    num += 1;
            }
            return num;
        }
 
        //0 不可领取(日期未到)  1 可领取  2 已领取 3补签(已过天) 4 继续签到(已购买) 5 继续签到(未购买)
        //day 从1开始
        public int GetLoginAwardState(int day)
        {
            //校验日期
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday);
            if (holiday == null) return 0;
 
            int days = holiday.IndexOfDays(TimeUtility.ServerNow); //当前是第几天
            if (days == -1) return 0;
            if (day > days + 1) return 0;
            if (!IsBuyAwardEx())
            {
                if (((int)Math.Pow(2, day) & LoginAwardState) == 0)
                {
                    return day != days + 1 ? 3 : 1;
                }
                else
                {
                    return 5;
                }
            }
            else
            {
                if (((int)Math.Pow(2, day) & LoginAwardState) == 0)
                {
                    return day != days + 1 ? 3 : 1;
                }
                else
                {
                    return ((int)Math.Pow(2, day) & LoginAwardExState) == 0 ? 4 : 2;
                }
            }
        }
 
        private void UpdateRedpoint()
        {
            redPoint.state = RedPointState.None;
            if (!IsOpen) return;
            OperationLoginAct holiday;
            OperationTimeHepler.Instance.TryGetOperation(operaType, out holiday);
            if (holiday == null) return; //封包顺序如果有问题 此处为空
 
            for (int i = 0; i < holiday.loginAwards.Count; i++)
            {
                //0 不可领取(日期未到)  1 可领取  2 已领取 3补签(已过天) 4 继续签到(已购买) 5 继续签到(未购买)
                if (GetLoginAwardState(holiday.loginAwards[i].DayNum) == 1 || GetLoginAwardState(holiday.loginAwards[i].DayNum) == 4)
                {
                    redPoint.state = RedPointState.Simple;
                    return;
                }
            }
        }
 
        public void UpdateLoginInfo(HAA70_tagMCActLoginPlayerInfoNew netPack)
        {
            if (actNum != netPack.ActNum)
                return;
            LoginAwardState = netPack.LoginAward;
            LoginAwardExState = netPack.LoginAwardEx;
            UpdateyLoginEvent?.Invoke();
 
            UpdateRedpoint();
        }
 
        public void SendGetAward(int day)
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = 70;
            getReward.DataEx = (uint)day;
            getReward.DataExStr = actNum.ToString();
            getReward.DataExStrLen = (byte)getReward.DataExStr.Length;
            GameNetSystem.Instance.SendInfo(getReward);
        }
 
        public void SendGetAwardEx(int day)
        {
            CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
            getReward.RewardType = 70;
            getReward.DataEx = 1000 + (uint)day;
            getReward.DataExStr = actNum.ToString();
            getReward.DataExStrLen = (byte)getReward.DataExStr.Length;
            GameNetSystem.Instance.SendInfo(getReward);
        }
    }
}