using UnityEngine;
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using UnityEngine.UI;
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public class MailCell : MonoBehaviour
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{
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#region 成员变量
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public Toggle cellToggel { get; set; }
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public Image noReadIcon { get; set; }
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public Image readIcon { get; set;}
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public Toggle chooseToggle { get; set;}
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public Text noticeText { get; set; }
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public Text dateText { get; set; }
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public Image giftIcon { get; set; }
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#endregion
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private void Awake()
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{
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cellToggel = transform.GetComponent<Toggle>();
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noReadIcon = transform.transform.Find("NoReadIcon").GetComponent<Image>();
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readIcon = transform.transform.Find("ReadIcon").GetComponent<Image>();
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chooseToggle = transform.transform.Find("Toggle").GetComponent<Toggle>();
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noticeText = transform.transform.Find("NoticeText").GetComponent<Text>();
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dateText = transform.transform.Find("DateText").GetComponent<Text>();
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giftIcon = transform.transform.Find("GiftBagImage").GetComponent<Image>();
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}
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}
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