//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, October 30, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace vnxbqy.UI {
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public class ArticleInformation:MonoBehaviour {
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private Button _ArticleBtn;
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public Button ArticleBtn
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{
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get { return _ArticleBtn; }
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set { _ArticleBtn = value; }
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}
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private GameObject _ElectImage;
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public GameObject ElectImage
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{
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get { return _ElectImage; }
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set { _ElectImage = value; }
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}
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private Text _ContentText;
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public Text ContentText
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{
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get { return _ContentText; }
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set { _ContentText = value; }
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}
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private Image _Model;
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public Image Model
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{
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get { return _Model; }
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set { _Model = value; }
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}
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private Text _ModelText;
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public Text ModelText
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{
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get { return _ModelText; }
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set { _ModelText = value; }
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}
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private void Awake()
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{
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_ArticleBtn = this.GetComponent<Button>();
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_ElectImage = this.transform.Find("ElectImage").gameObject;
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_ContentText = this.transform.Find("ContentText").GetComponent<Text>();
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_Model = this.transform.Find("Model").GetComponent<Image>();
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_ModelText = this.transform.Find("Model/ModelText").GetComponent<Text>();
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}
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}
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}
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