少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 13, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
//任务的默认对话筐
namespace vnxbqy.UI
{
 
 
    public class DefaultDialogueBoxWin : Window
    {
        public Text _TextName;//NPC名称
        public Text _TextDefaultDialogue;//默认对话内容
        public Button _BtnEnter;//确认按钮
        public Button _CloseBtn;//关闭按钮
        private int _NPCID = 0;//获取NPCID
        Dictionary<int, MissionDetailDates> _AllMissionDict = new Dictionary<int, MissionDetailDates>();//任务初始化接收字典
        #region Built-in
        TaskModel m_TaskModel;
        TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<TaskModel>()); } }
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            _BtnEnter.onClick.AddListener(EnterButton);
            _CloseBtn.onClick.AddListener(CloseButton);
        }
 
        protected override void OnPreOpen()
        {
            Display();
            taskmodel.talkNpcIdUpdate += TalkNpcIdUpdate;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            taskmodel.talkNpcIdUpdate -= TalkNpcIdUpdate;
        }
 
        private void TalkNpcIdUpdate(int npcId)
        {
            if (_NPCID != npcId)
            {
                Display();
            }
        }
 
        void Display()
        {
            _AllMissionDict = taskmodel.allMissionDict;
            _NPCID = taskmodel.NPCid;
            var npcConfig = NPCConfig.Get(_NPCID);
            if (npcConfig != null)
            {
                if (npcConfig.NPCSpeakID != 0)
                {
                    SoundPlayer.Instance.PlayNpcAudio(npcConfig.NPCSpeakID);
                }
            }
            ContentAssignmen();
        }
 
        private void IsOpenMaininterface()
        {
            Close();
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (WindowCenter.Instance.IsOpen("MainInterfaceWin"))
            {
                WindowCenter.Instance.Close<DefaultDialogueBoxWin>();
            }
 
            var hero = PlayerDatas.Instance.hero;
            if (hero != null && hero.LockTarget != null)
            {
                var checkDistSqrt = MathUtility.DistanceSqrtXZ(hero.Pos, hero.LockTarget.Pos);
                if (checkDistSqrt > Mathf.Pow(GeneralDefine.FarawayNpcDist, 2))
                {
                    WindowCenter.Instance.Close<DefaultDialogueBoxWin>();
                    WindowCenter.Instance.Open<MainInterfaceWin>();
                    hero.LockTarget = null;
                }
            }
 
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        void EnterButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
        void CloseButton()
        {
            Close();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            SelectionManager.Release(SelectionManager.E_Type.Green);
        }
 
        void ContentAssignmen()//内容赋值
        {
            NPCConfig Npc = NPCConfig.Get(_NPCID);
            _TextName.text = Npc.charName;
            string _taskInfoKey = string.Format("d_{0}_0_1", _NPCID);
            if (TASKINFOConfig.Get(_taskInfoKey) == null)
                return;
            TASKINFOConfig DefaultDialogContent = TASKINFOConfig.Get(_taskInfoKey);
            _TextDefaultDialogue.text = DefaultDialogContent.show_writing;
        }
    }
 
}