少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, May 15, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
 
namespace vnxbqy.UI
{
 
    public class EffectToFaBaoWin : Window
    {
        [SerializeField] UIEffect m_UIEffectFabao;
        [Header("需要生成的个数")]
        public int NUMBER = 5;
        [Header("移动的时间")]
        public float SPEED = 2f;
        [Header("需要进行延迟的时间")]
        public float LOADTIME = 0.1f;
        [Header("光柱等待播放时间")]
        public float LightCross = 0.3f;
        List<UIEffect> effectList = new List<UIEffect>();
        #region Built-in
        TaskModel m_TaskModel;
        TaskModel taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<TaskModel>()); } }
        public static event Action EffectToFaBaoEvent;
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
            StartCoroutine("EffectCreateToMove");
        }
 
        protected override void OnPreClose()
        {
            StopCoroutine("EffectCreateToMove");
        }
 
        protected override void OnAfterClose()
        {
        }
 
        private void mButton()
        {
           
        }
 
        IEnumerator EffectCreateToMove()
        {
            yield return null;
            int width = Screen.width / 2;//获取屏幕一般的宽
            int height = Screen.height / 2;//获取屏幕一般的高  
            SFXPlayUtility.Instance.PlayBattleEffect(5146, taskmodel.UIeffectFabaoVec, Vector3.forward);
            if (Camera.main == null)
            {
                CloseImmediately();
                yield break;
            }
            Vector3 screenPos = Camera.main.WorldToScreenPoint(taskmodel.UIeffectFabaoVec); // 世界坐标转换成屏幕坐标
            Vector3 screenPos2 = new Vector3(screenPos.x - width, screenPos.y - height, 0);
            var startPoint = WindowCenter.Instance.uiRoot.baseCanvas.TransformPoint(screenPos2);
            var endPoint = m_UIEffectFabao.transform.position;
            var direction = Vector3.Normalize(startPoint - endPoint);
            var normal = new Vector3(-direction.y, direction.x, 0);
            var distance = Vector3.Distance(startPoint, endPoint);
          
            yield return new WaitForSeconds(LightCross);
            int Type = 0;
            int Type1 = 0;
            for (int i = 0; i < NUMBER; i++)
            {
                var pivot = startPoint + normal * UnityEngine.Random.Range(-distance, distance) * 0.7f + direction * distance * 0.4f;
                var effect = EffectMgr.Instance.PlayUIEffect(5134, (int)this.windowInfo.windowType * 1000 + 500,this.transform,true);
                effect.transform.position = startPoint;
                var bezierMove = effect.AddMissingComponent<BezierMove>();
                bezierMove.duration = (SPEED - i * LOADTIME);
                Type += 1;
                bezierMove.Begin(startPoint, pivot, endPoint, () =>
                {
                    Type1 += 1;
                    effect.Stop();
                    DestroyObject(bezierMove);
                    if (Type == Type1)
                    {
                        OnComplet();
                    }
                   
                });
            }
        }
 
        private void OnComplet()
        {
            WindowCenter.Instance.Close<EffectToFaBaoWin>();
            if (EffectToFaBaoEvent != null)
            {
                EffectToFaBaoEvent();
            }
        }
        #endregion
 
    }
 
}