少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 30, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System.Collections.Generic;
 
namespace vnxbqy.UI
{
    //功能预告第三部
 
    public class FeaturesType3 : MonoBehaviour
    {
        [SerializeField] ImageEx m_Image_Selected;//底板
        [SerializeField] ImageEx m_Img_Circle;//Icon框
        [SerializeField] ImageEx m_FeaturesTypeIcon;//Icon
        [SerializeField] Text m_FunctionName;//功能名
        [SerializeField] Text m_FunctionalLevel;//功能等级
        [SerializeField] Text m_Content;//内容
        [SerializeField] GameObject m_Award;
 
        [SerializeField] ImageEx m_ItemBG1;
        [SerializeField] ImageEx m_Icon1;
        [SerializeField] Button m_IconBtn1;
        [SerializeField] Text m_Number1;
        [SerializeField] ImageEx m_Lock1;
        [SerializeField] UIEffect m_UIEffect1;
        [SerializeField] GameObject m_HasReceived1;
 
        [SerializeField] ImageEx m_ItemBG2;
        [SerializeField] ImageEx m_Icon2;
        [SerializeField] Button m_IconBtn2;
        [SerializeField] Text m_Number2;
        [SerializeField] ImageEx m_Lock2;
        [SerializeField] UIEffect m_UIEffect2;
        [SerializeField] GameObject m_HasReceived2;
 
        [SerializeField] RedpointBehaviour m_RedPoint;
        FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } }
        
        public void GetTheFeatureID(int funcId)
        {
            var functionForecastConfig = FunctionForecastConfig.Get(funcId);
            if (functionForecastConfig == null)
            {
                return;
            }
            m_FunctionalLevel.text = Language.Get("LoadIconLV", functionForecastConfig.DisplayLevel);
            bool Type = false;
            int NeedLv = 0;
            int playerLv = PlayerDatas.Instance.baseData.LV;
            if (functionForecastConfig.OpenNumber - 2 >= featureNoticeModel.FunctionForecastIndex)
            {
                Type = true;
                NeedLv = featureNoticeModel.GetOpenLv(functionForecastConfig.OpenNumber - 2);
            }
            if (!FuncOpen.Instance.IsFuncOpen(funcId) && Type && NeedLv > playerLv)
            {
                m_FunctionName.SetActive(false);
              //  m_FunctionName.text = "?";
                m_FeaturesTypeIcon.SetSprite("UnKnowIcon");
                m_Award.SetActive(false);
                m_Content.SetActive(true);
                m_Content.text = string.Format(Language.Get("YGFuncLevel"), NeedLv, PlayerDatas.Instance.baseData.LV, NeedLv);
            }
            else
            {
                m_FunctionName.SetActive(true);
                m_FunctionName.text = functionForecastConfig.FuncName;
                m_FeaturesTypeIcon.SetSprite(functionForecastConfig.FuncIconKey);
                if (featureNoticeModel.DicAwardItem.ContainsKey(funcId))
                {
                    m_Award.SetActive(true);
                    m_Content.SetActive(false);
 
                    SetRankAwardItem(funcId);
                    //-------------------
                }
                else
                {
                    m_Award.SetActive(false);
                    m_Content.SetActive(true);
                    m_Content.text = functionForecastConfig.Content;
                }
 
            }
            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.DisplayLevel)
            {
                m_FunctionalLevel.color = new Color32(141, 220, 17, 255);
            }
            else
            {
                m_FunctionalLevel.color = new Color32(255, 244, 205, 255);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcId))
            {
                m_Image_Selected.gray = false;
                m_Img_Circle.gray = false;
                m_FeaturesTypeIcon.gray = false;
            }
            else
            {
                m_Image_Selected.gray = true;
                m_Img_Circle.gray = true;
                m_FeaturesTypeIcon.gray = true;
            }
 
            if (featureNoticeModel.DicRedPoint.ContainsKey(funcId))
            {
                m_RedPoint.redpointId = featureNoticeModel.DicRedPoint[funcId].id;
            }
        }
 
        private void SetRankAwardItem(int funcID)
        {
            ImpactRankModel.RankAwardItem rankAward = featureNoticeModel.DicAwardItem[funcID];
            List<Item> List = rankAward.GetAwardItem(PlayerDatas.Instance.baseData.Job);
 
            if (List.Count <= 1)
            {
                m_ItemBG1.SetActive(true);
                m_ItemBG2.SetActive(false);
                SetItem1(List, funcID);
            }
            else
            {
                m_ItemBG1.SetActive(true);
                m_ItemBG2.SetActive(true);
                SetItem1(List, funcID);
                SetItem2(List, funcID);
 
            }
 
        }
        private void SetItem1(List<Item> List,int funcID)
        {
            var itemConfig = ItemConfig.Get(List[0].id);
            UIHelper.SetItemBackGround(m_ItemBG1, itemConfig.ItemColor, itemConfig.QualityEchoType);
            m_Icon1.SetSprite(itemConfig.IconKey);
            m_IconBtn1.SetListener(() =>
            {
                if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
                featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
                {
                    featureNoticeModel.SendGetAward(funcID);
                   // DebugEx.LogError("可以领取");
                }
                else
                {
                    ItemTipUtility.Show(List[0].id);
                   // DebugEx.LogError("弹框");
                }
 
            });
            if (List[0].count > 1)
            {
                m_Number1.SetActive(true);
                m_Number1.text = List[0].count.ToString();
            }
            else
            {
                m_Number1.SetActive(false);
            }
            if (FuncOpen.Instance.IsFuncOpen(funcID))
            {
                m_ItemBG1.gray = false;
                m_Icon1.gray = false;
                m_Lock1.gray = false;
            }
            else
            {
                m_ItemBG1.gray = true;
                m_Icon1.gray = true;
                m_Lock1.gray = true;
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
               featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
            {           
                m_UIEffect1.Play();
            }
            else
            {                
                m_UIEffect1.Stop();
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 && featureNoticeModel.DicOpenFuncState[funcID].AwardState == 1)
            {
                m_HasReceived1.SetActive(true);
            }
            else
            {
                m_HasReceived1.SetActive(false);
            }
        }
        private void SetItem2(List<Item> List, int funcID)
        {
            var itemConfig = ItemConfig.Get(List[1].id);
            UIHelper.SetItemBackGround(m_ItemBG2, itemConfig.ItemColor, itemConfig.QualityEchoType);
            m_Icon2.SetSprite(itemConfig.IconKey);
            m_IconBtn2.SetListener(() =>
            {
                if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
               featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
                {
                    featureNoticeModel.SendGetAward(funcID);
                  // DebugEx.LogError("可以领取");
                }
                else
                {
                    ItemTipUtility.Show(List[1].id);
                    //DebugEx.LogError("弹框");
                }
            });
            if (List[1].count > 1)
            {
                m_Number2.SetActive(true);
                m_Number2.text = List[1].count.ToString();
            }
            else
            {
                m_Number2.SetActive(false);
            }
 
            if (FuncOpen.Instance.IsFuncOpen(funcID))
            {
                m_ItemBG2.gray = false;
                m_Icon2.gray = false;
                m_Lock2.gray = false;
            }
            else
            {
                m_ItemBG2.gray = true;
                m_Icon2.gray = true;
                m_Lock2.gray = true;
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 &&
              featureNoticeModel.DicOpenFuncState[funcID].AwardState == 0)
            {              
                m_UIEffect2.Play();
            }
            else
            {           
                m_UIEffect2.Stop();
            }
            if (featureNoticeModel.DicOpenFuncState.ContainsKey(funcID) && featureNoticeModel.DicOpenFuncState[funcID].State == 1 && featureNoticeModel.DicOpenFuncState[funcID].AwardState == 1)
            {
                m_HasReceived2.SetActive(true);
            }
            else
            {
                m_HasReceived2.SetActive(false);
            }
        }
    }
 
}