少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FuncNotifyBehaviour : MonoBehaviour,IInGamePush
    {
        [SerializeField] Text m_FuncName;
        [SerializeField] Image m_FuncImage;
        [SerializeField] Button m_Goto;
        [SerializeField] Button m_Close;
 
        RoleModel model { get { return ModelCenter.Instance.GetModel<RoleModel>(); } }
        int ShowID = 0;
        private void Awake()
        {
            m_Goto.AddListener(Goto);
            m_Close.AddListener(OnClose);
        }
 
 
        public void Display()
        {
            foreach (var key in model.funcInfo.Keys)
            {
                if (model.funcInfo[key] == 1) continue;
                m_FuncName.text = Language.Get("FuncNotify" + key);
                m_FuncImage.SetSprite("FuncImage" + key);
                m_FuncImage.SetNativeSize();
                ShowID = key;
                gameObject.SetActive(true);
                return;
            }
            gameObject.SetActive(false);
        }
        private void Goto()
        {
            gameObject.SetActive(false);
            model.funcInfo[ShowID] = 1;
 
            if (ShowID == 1)
            {
                WindowCenter.Instance.Open("OnlineRechargeWin");
            }
            else if (ShowID == 5)
            {
                WindowCenter.Instance.Open("FuncPreNoticeWin");
            }
            else
            {
                HeroControler.Instance.FuncPushGoto(ShowID);
            }
        }
 
        private void OnClose()
        {
            model.funcInfo[ShowID] = 1;
            HeroControler.Instance.FuncPushClose(ShowID);
            //显示下一个直到没的显示
            Display();
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return transform.gameObject.activeSelf;
        }
    }
}