//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, November 23, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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//技能详情面板
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namespace vnxbqy.UI
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{
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public class LongPressShowPanel : MonoBehaviour
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{
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public Image m_Icon;
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public Text Name;
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public Text Describe;
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public void Display(int skillId)
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{
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var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
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var treasures = treasureModel.GetAllTreasure();
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var treasureId = 0;
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for (int i = 0; i < treasures.Count; i++)
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{
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Treasure treasure;
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if (treasureModel.TryGetTreasure(treasures[i], out treasure))
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{
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var skillConfig = SkillConfig.Get(skillId);
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if (skillConfig != null && treasure.skillId == skillConfig.SkillTypeID)
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{
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treasureId = treasure.id;
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break;
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}
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}
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}
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{
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var skillConfig = SkillConfig.Get(skillId);
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Name.text = skillConfig.SkillName;
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Describe.text = skillConfig.Description;
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var treasureConfig = TreasureConfig.Get(treasureId);
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m_Icon.SetSprite(treasureConfig.Icon);
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}
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}
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}
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}
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