少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 02, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System.Collections.Generic;
 
namespace vnxbqy.UI {
 
    public class MapSwitchingBehaviour:MonoBehaviour {
        [SerializeField] Button m_Btn_MapSwitch;
        List<int> MapIdList = new List<int>();
 
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        public void InitAwake()
        {
            var config = FuncConfigConfig.Get("MapLine").Numerical4;
            int[] mapList = ConfigParse.GetMultipleStr<int>(config);
            MapIdList.Clear();
            for (int i = 0; i < mapList.Length; i++)
            {
                MapIdList.Add(mapList[i]);
            }
        }
        public void Init()
        {
            int MapID = PlayerDatas.Instance.baseData.MapID;
            if (MapIdList.Contains(MapID) && !AdventureStage.Instance.IsInAdventureStage)
            {
                m_Btn_MapSwitch.SetActive(true);
            }
            else
            {
                m_Btn_MapSwitch.SetActive(false);
            }
        }
        private void Awake()
        {
           
        }
        private void Start()
        {
            m_Btn_MapSwitch.AddListener(OnClickMapSwitch);
        }
        private void OnEnable()
        {
            
        }
 
        private void OnDisable()
        {
            
        }
 
        private void OnClickMapSwitch()
        {
            //if (PlayerDatas.Instance.extersion.bossState == 1)
            //{
            //    SysNotifyMgr.Instance.ShowTip("Task_Transfer1");
            //    return;
            //}
            ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"),
              Language.Get("ZLMapQuit"), (bool isOk) =>
               {
                   if (isOk)
                   {
                       MapTransferUtility.Instance.Clear();
                       if (CrossServerUtility.IsCrossServerBoss())
                       {
                           var crossServerBossModel = ModelCenter.Instance.GetModel<CrossServerBossModel>();
                           crossServerBossModel.RequestExit();
                       }
                       else
                       {
                           model.ExitCurrentDungeon();
                       }
                   }
               });
        }
    }
 
}