少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using vnxbqy.UI;
//用于主界面的BUFF数据接收
public class ObjBuff
{
    public int ClearType;
    public int ObjID;
    public int BuffType;
    public int SkillID;
    public int LastTime;
    public DateTime _dattTime;
    public string ImagKey;
    public string BuffName;
    public string BuffConent;
    public int Layer;
    public int SkillTypeID;
}
 
public class BuffModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    public int PkType = 0;//PK对象选择
    public delegate void OnObjAddBuff();
    public static event OnObjAddBuff Even_ObjAddBuf;//关于Buff的增加
    public delegate void OnObjDelBuff();
    public static event OnObjDelBuff Even_ObjDelBuff;//关于Buff的减少
    public static event Action<int> BuffUpdateEvent;//buff状态改变
    public Dictionary<int, ObjBuff> _BuffDic = new Dictionary<int, ObjBuff>();//buff字典
    VipModel m_VipModel;
    VipModel vipModel { get { return m_VipModel ?? (m_VipModel = ModelCenter.Instance.GetModel<VipModel>()); } }
    public override void Init()
    {
        PlayerDatas.Instance.OnSwitchAttackMode += OnSwitchAttackMode;
        vipModel.OnVipTimeEvent += OnVipTimeEven;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
        PlayerDatas.Instance.worldLevelUpdateEvent += WorldLVBuff;
        OperationTimeHepler.Instance.operationStartEvent += operationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent += operationEndEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent += operationTimeUpdateEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
    }
    public override void UnInit()
    {
        PlayerDatas.Instance.OnSwitchAttackMode -= OnSwitchAttackMode;
        vipModel.OnVipTimeEvent -= OnVipTimeEven;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
        PlayerDatas.Instance.worldLevelUpdateEvent -= WorldLVBuff;
        OperationTimeHepler.Instance.operationStartEvent -= operationStartEvent;
        OperationTimeHepler.Instance.operationEndEvent -= operationEndEvent;
        OperationTimeHepler.Instance.operationTimeUpdateEvent -= operationTimeUpdateEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
    }
 
    private void OnFuncStateChangeEvent(int onFuncID)
    {
        if (onFuncID == (int)FuncOpenEnum.WorldLv)
        {
            WorldLVBuff();
        }       
    }
 
    private void operationTimeUpdateEvent(Operation obj)
    {
        if (obj == Operation.MultipleExp)
        {
            AddoperationStartEvent();
            if (Even_ObjAddBuf != null)
            {
                Even_ObjAddBuf();
            }
        }
    }
 
    public void OnPlayerLoginOk()
    {
        OnVipTimeEven();
        WorldLVBuff();
        AddoperationStartEvent();
    }
    private void operationStartEvent(Operation arg1, int arg2)//关于多倍经验
    {
        if (arg1 == Operation.MultipleExp && arg2 == 0)
        {
            AddoperationStartEvent();
            if (Even_ObjAddBuf != null)
            {
                Even_ObjAddBuf();
            }
        }
    }
 
    private void AddoperationStartEvent()
    {
        bool IsBool = OperationTimeHepler.Instance.SatisfyOpenCondition(Operation.MultipleExp);
        if (IsBool)
        {
            int seconds = OperationTimeHepler.Instance.GetOperationSurplusTime(Operation.MultipleExp);
            OperationBase operation = null;
            OperationTimeHepler.Instance.TryGetOperationTime(Operation.MultipleExp, out operation);
            int multipleF = 0;
            if (operation != null)
            {
                multipleF = (operation as OperationMultiExp).multiple / 10000;
            }
            var skillconfig = SkillConfig.Get(20048);
            if (_BuffDic.ContainsKey(20048))
            {
                _BuffDic[20048].LastTime = seconds;
                _BuffDic[20048]._dattTime = DateTime.Now;
                _BuffDic[20048].BuffConent = string.Format(skillconfig.BuffDescription, (multipleF - 1) * 100);
                if (multipleF == 2)
                {
                    _BuffDic[20048].BuffName = Language.Get("ExpActivity_Text2");
                }
                else if (multipleF == 3)
                {
                    _BuffDic[20048].BuffName = Language.Get("ExpActivity_Text3");
                }
                else if (multipleF == 5)
                {
                    _BuffDic[20048].BuffName = Language.Get("ExpActivity_Text4");
                }
                else
                {
                    _BuffDic[20048].BuffName = skillconfig.SkillName;
                }
            }
            else
            {
                ObjBuff _ObjBuff = new ObjBuff();
                _ObjBuff.BuffType = skillconfig.SkillType;
                _ObjBuff.SkillID = 20048;
                _ObjBuff.LastTime = seconds;
                _ObjBuff._dattTime = DateTime.Now;
                if (multipleF == 2)
                {
                    _ObjBuff.BuffName = Language.Get("ExpActivity_Text2");
                } else if (multipleF == 3)
                {
                    _ObjBuff.BuffName = Language.Get("ExpActivity_Text3");
                } else if (multipleF == 5)
                {
                    _ObjBuff.BuffName = Language.Get("ExpActivity_Text4");
                }
                else
                {
                    _ObjBuff.BuffName = skillconfig.SkillName;
                }
                _ObjBuff.ImagKey = skillconfig.IconName;               
                _ObjBuff.BuffConent = string.Format(skillconfig.BuffDescription, (multipleF-1) * 100);
                _ObjBuff.SkillTypeID = skillconfig.SkillTypeID;
                _ObjBuff.Layer = 0;
                _BuffDic.Add(20048, _ObjBuff);
            }
        }
    }
    private void operationEndEvent(Operation arg1, int arg2)
    {
        if (arg1== Operation.MultipleExp && arg2==0)
        {
            if (_BuffDic.ContainsKey(20048))
            {
                _BuffDic.Remove(20048);
                if (Even_ObjDelBuff != null)
                    Even_ObjDelBuff();
            }
 
        }
    }
 
    private void PlayerDataRefreshInfoEvent(PlayerDataType _type)
    {
        switch (_type)
        {
            case PlayerDataType.VIPLv:
                OnVipTimeEven();
                break;
            case PlayerDataType.ExpPoint:
                WorldLVBuff();
                break;
            case PlayerDataType.LV:
                AddoperationStartEvent();
                break;
        }
 
    }
   
    private void OnVipTimeEven()
    {
        if (vipModel.GetVipPrivilegeCnt(VipPrivilegeType.KillMonsterExpUp) == 3000)
        {
            var skillconfig = SkillConfig.Get(20044);
            //var _timeSpan = vipModel.vipOverdue - TimeUtility.ServerNow;
            if (_BuffDic.ContainsKey(20044))
            {
                _BuffDic[20044].LastTime = 0;
                _BuffDic[20044]._dattTime = DateTime.Now;
            }
            else
            {
                ObjBuff _ObjBuff = new ObjBuff();
                _ObjBuff.BuffType = skillconfig.SkillType;
                _ObjBuff.SkillID = 20044;
                _ObjBuff.LastTime = 0;
                _ObjBuff._dattTime = DateTime.Now;
                _ObjBuff.ImagKey = skillconfig.IconName;
                _ObjBuff.BuffName = skillconfig.SkillName;
                _ObjBuff.BuffConent = skillconfig.BuffDescription;
                _ObjBuff.SkillTypeID = skillconfig.SkillTypeID;
                _ObjBuff.Layer = 0;
                _BuffDic.Add(20044, _ObjBuff);
            }
            if (Even_ObjAddBuf != null)
                Even_ObjAddBuf();
        }
        else
        {
            if (_BuffDic.ContainsKey(20044))
            {
                _BuffDic.Remove(20044);
                if (Even_ObjDelBuff != null)
                    Even_ObjDelBuff();
            }
        }
    }
 
    private void OnSwitchAttackMode(E_AttackMode obj)
    {
        PkType = (int)obj;
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        _BuffDic.Clear();
        PkType = 0;
    }
 
    public void ClearAllBuff()
    {
        _BuffDic.Clear();
        Even_ObjDelBuff?.Invoke();
    }
 
    public void ObjAddBuff(H0605_tagObjAddBuff info)//buff增加
    {
        int _Type = SkillConfig.Get(info.SkillID).SkillType;
        if (TypeJudgment(_Type) && info.ObjID == PlayerDatas.Instance.baseData.PlayerID && SkillConfig.Get(info.SkillID).BuffDisplay == 0)
        {
 
            if (_BuffDic.ContainsKey((int)info.SkillID))
            {
                var ObjBuff = _BuffDic[(int)info.SkillID];
                ObjBuff.ClearType = (int)info.BuffType;
                ObjBuff.ObjID = (int)info.ObjID;
                ObjBuff.BuffType = _Type;
                ObjBuff.SkillID = (int)info.SkillID;
                ObjBuff.LastTime = ((int)info.LastTime / 1000);
                ObjBuff._dattTime = DateTime.Now;
                ObjBuff.ImagKey = SkillConfig.Get(info.SkillID).IconName;
                ObjBuff.BuffName = SkillConfig.Get(info.SkillID).SkillName;
                ObjBuff.BuffConent = SkillConfig.Get(info.SkillID).BuffDescription;
                ObjBuff.SkillTypeID = SkillConfig.Get(info.SkillID).SkillTypeID;
                ObjBuff.Layer = (int)info.Layer;
            }
            else
            {
                ObjBuff _ObjBuff = new ObjBuff();
                _ObjBuff.ClearType = (int)info.BuffType;
                _ObjBuff.ObjID = (int)info.ObjID;
                _ObjBuff.BuffType = _Type;
                _ObjBuff.SkillID = (int)info.SkillID;
                _ObjBuff.LastTime = ((int)info.LastTime / 1000);
                _ObjBuff._dattTime = DateTime.Now;
                _ObjBuff.ImagKey = SkillConfig.Get(info.SkillID).IconName;
                _ObjBuff.BuffName = SkillConfig.Get(info.SkillID).SkillName;
                _ObjBuff.BuffConent = SkillConfig.Get(info.SkillID).BuffDescription;
                _ObjBuff.SkillTypeID = SkillConfig.Get(info.SkillID).SkillTypeID;
                _ObjBuff.Layer = (int)info.Layer;
                _BuffDic.Add((int)info.SkillID, _ObjBuff);
            }
            if (Even_ObjAddBuf != null)
                Even_ObjAddBuf();
        }
        if (BuffUpdateEvent != null)
        {
            BuffUpdateEvent((int)info.ObjID);
        }
    }
 
    public void ObjDelBuff(int playerId, int _BuffID)//buff减少
    {
        if (BuffUpdateEvent != null)
        {
            BuffUpdateEvent(playerId);
        }
        if (playerId != PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }      
        if (_BuffDic.ContainsKey(_BuffID))
        {
            _BuffDic.Remove(_BuffID);
            if (Even_ObjDelBuff != null)
                Even_ObjDelBuff();
        }
    }
 
    public void ClearBuff(int BuffType, int playerId)//按类型清除Buff
    {
        if (BuffType == 9)
        {
            return;
        }     
        if (playerId != PlayerDatas.Instance.baseData.PlayerID)
        {
            return;
        }
        List<int> _ClearBuffType = new List<int>();
        foreach (int key in _BuffDic.Keys)
        {
            if (_BuffDic[key].ClearType == BuffType)
            {
                _ClearBuffType.Add(key);
            }
 
        }
        for (int i = 0; i < _ClearBuffType.Count; i++)
        {
            _BuffDic.Remove(_ClearBuffType[i]);
        }
        if (Even_ObjDelBuff != null)
        {
            Even_ObjDelBuff();
        }
           
    }
 
    bool TypeJudgment(int _buffType)
    {
        string[] _BuffList = FuncConfigConfig.Get("BuffType").Numerical1.Split('|');
        for (int i = 0; i < _BuffList.Length; i++)
        {
            if (_buffType == int.Parse(_BuffList[i]))
                return true;
        }
        return false;
    }
 
    public bool BuffCover(int _itemId)
    {
        var configItem = ItemConfig.Get(_itemId);
        var skillconfig = SkillConfig.Get(configItem.AddSkill1);
        if (skillconfig != null && skillconfig.SkillType == 9)
        {
            if (_BuffDic.ContainsKey(configItem.AddSkill1))
            {
                return false;
            }
            foreach (var key in _BuffDic.Keys)
            {
                if (_BuffDic[key].BuffType == 9 && _BuffDic[key].SkillTypeID == skillconfig.SkillTypeID)
                {
                    return true;
                }
            }
        }
        return false;
    }
 
    private void WorldLVBuff()//关于世界等级的Buff
    {
       // return;
        int getWorldLV = 0;
        int worldExpRate = 0;
        getWorldLV = (int)PlayerDatas.Instance.worldLv;
        worldExpRate = Mathf.FloorToInt(UIHelper.ReplacePercentage((int)PlayerDatas.Instance.worldExpRate, 2));
 
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.WorldLv))
        {
            return;
        }
        if (getWorldLV != 0 && worldExpRate>0)//添加世界等级buff
        {       
            var skillconfig = SkillConfig.Get(20047);
            if (_BuffDic.ContainsKey(20047))
            {
                _BuffDic[20047].LastTime = 0;
                _BuffDic[20047]._dattTime = DateTime.Now;
                _BuffDic[20047].BuffConent = string.Format(skillconfig.BuffDescription, worldExpRate);
            }
            else
            {
                ObjBuff _ObjBuff = new ObjBuff();
                _ObjBuff.BuffType = skillconfig.SkillType;
                _ObjBuff.SkillID = 20047;
                _ObjBuff.LastTime = 0;
                _ObjBuff._dattTime = DateTime.Now;
                _ObjBuff.ImagKey = skillconfig.IconName;
                _ObjBuff.BuffName = skillconfig.SkillName;
                _ObjBuff.BuffConent = string.Format(skillconfig.BuffDescription, worldExpRate);
                _ObjBuff.SkillTypeID = skillconfig.SkillTypeID;
                _ObjBuff.Layer = 0;
                _BuffDic.Add(20047, _ObjBuff);
            }
            if (Even_ObjAddBuf != null)
            {
                Even_ObjAddBuf();
            }            
        }
        if (worldExpRate<=0)//删除世界等级Buff
        {
            if (_BuffDic.ContainsKey(20047))
            {
                _BuffDic.Remove(20047);
                if (Even_ObjDelBuff != null)
                {
                    Even_ObjDelBuff();
                }
            }
            return;
        }
    }
 
    public bool BastBuff(int Item)//判断身上是否有更好的经验BUff
    {
        var configItem = ItemConfig.Get(Item);
        var skillconfig = SkillConfig.Get(configItem.AddSkill1);
        int SkillTypeID = int.Parse(FuncConfigConfig.Get("IntroductionItem").Numerical2);
        DebugEx.Log("请德龙睁开眼睛说话.........");
        if (skillconfig.SkillTypeID == SkillTypeID)
        {
            int buffLv = 0;
            foreach (var key in _BuffDic.Keys)
            {
                var skillCon = SkillConfig.Get(key);
                if (skillCon.SkillTypeID == SkillTypeID && skillCon.SkillLV> buffLv)
                {
                    buffLv = skillCon.SkillLV;
                }
            }
            if (buffLv > skillconfig.SkillLV)
            {
                return true;
            }
            else
            {
                return false;
            }
        }
        else
        {
            return false;
        }
    }
 
 
}