少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, February 05, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
 
namespace vnxbqy.UI {
 
    public class RayAccepterNull:MonoBehaviour {
        [SerializeField] Transform m_LowSettingTipGroup;
        [SerializeField] Transform m_RayAccepterNull;
        public float Long=87f;
        public float Wide=87f;
        public int Number=4;
 
        private int ButtonNumbers = 0;
        private void OnEnable()
        {
            SetObjWideAndHight();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
        }
        private void Start()
        {
          
        }
 
        private void OnDisable()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
        }
        private void SetObjWideAndHight()
        {
            ButtonNumbers = 0;
            for (int i = 0; i < m_LowSettingTipGroup.childCount; i++)
            {
                if (m_LowSettingTipGroup.GetChild(i).gameObject.activeSelf)
                {
                    ButtonNumbers += 1;
                }
 
            }
 
            int line = Mathf.FloorToInt(ButtonNumbers/ Number);
            (m_RayAccepterNull as RectTransform).sizeDelta = (m_RayAccepterNull as RectTransform).sizeDelta.SetY(Wide * Number);
            (m_RayAccepterNull as RectTransform).sizeDelta = (m_RayAccepterNull as RectTransform).sizeDelta.SetX(Long * line);
        }
 
        private void OnFuncStateChange(int obj)
        {
            SetObjWideAndHight();
        }
    }
 
}