//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, March 16, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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//支线面板生成按钮赋值
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namespace vnxbqy.UI {
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public class SideMissionTitleBtton:MonoBehaviour {
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[SerializeField] GameObject m_PitchOnImage;//是否选中
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public GameObject PitchOnImage
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{
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get { return m_PitchOnImage; }
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set { m_PitchOnImage = value; }
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}
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[SerializeField] Text m_TitleName;//任务名
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public Text TitleName
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{
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get { return m_TitleName; }
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set { m_TitleName = value; }
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}
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[SerializeField] Text m_Text_RamusState;//任务状态
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public Text Text_RamusState
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{
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get { return m_Text_RamusState; }
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set { m_Text_RamusState = value; }
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}
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[SerializeField] Button m_SideMissionTitleBtton;//任务状态
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public Button SideMissionTitleBtton1
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{
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get { return m_SideMissionTitleBtton; }
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set { m_SideMissionTitleBtton = value; }
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}
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}
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}
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