少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class UpgradeWin : Window
    {
        [SerializeField] ScaleTween m_ScaleTween;
        [SerializeField] UIAlphaTween m_UIAlphaTween;
        [SerializeField] Text m_TextLV;
        [SerializeField] UIEffect m_UIEffect;
 
        [SerializeField] UIAlphaTween m_UIAlphaTween2;
        [SerializeField] Text m_TextLV2;
        [SerializeField] Image m_upgrade1;
        [SerializeField] Image m_upgradeMore;
        [SerializeField] Image m_upgradeMore2;
 
        public float Delay = 0.5f;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_UIAlphaTween.SetStartState();
            m_UIAlphaTween2.SetStartState();
            m_TextLV.text = PlayerDatas.Instance.baseData.LV.ToString();
 
            m_TextLV2.SetActive(false);
            m_upgrade1.SetActive(false);
            m_upgradeMore.SetActive(false);
            m_upgradeMore2.SetActive(false);
 
            if (PlayerDatas.Instance.changeLV > 1)
            {
                m_TextLV2.text = PlayerDatas.Instance.changeLV.ToString();
                m_upgradeMore.SetActive(true);
                m_upgradeMore2.SetActive(true);
                m_TextLV2.SetActive(true);
            }
            else
            {
                m_upgrade1.SetActive(true);
            }
        }
        protected override void OnActived()
        {
            m_UIEffect.Play();
            m_UIEffect.OnComplete = () =>
            {
                CloseImmediately();
            };
            m_ScaleTween.Play(false, () => { StartCoroutine(DelayIEnumerator()); });
        }
        protected override void OnAfterOpen()
        {
            WindowCenter.Instance.windowBeforeCloseEvent += windowBeforeClose;
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;//数据的刷新(h0418)
        }
 
        protected override void OnPreClose()
        {
            if (m_UIEffect.IsPlaying)
            {
                m_UIEffect.Stop();
            }
 
            StopAllCoroutines();
 
            WindowCenter.Instance.windowBeforeCloseEvent -= windowBeforeClose;
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;//数据的刷新(h0418)
        }
        protected override void OnAfterClose()
        {
        }
 
        IEnumerator DelayIEnumerator()
        {
            yield return new WaitForSeconds(Delay);
            m_UIAlphaTween.Play();
            m_UIAlphaTween2.Play();
        }
        #endregion
        private void windowBeforeClose(Window _window)
        {
            if (_window is MainInterfaceWin)
            {
                CloseImmediately();
            }
        }
 
        private void Updatefighting(PlayerDataType obj)
        {
            if (obj == PlayerDataType.LV)
            {
                m_TextLV.text = PlayerDatas.Instance.baseData.LV.ToString();
            }
        }
 
    }
 
}