少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, November 24, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System.Collections.Generic;
using System;
using UnityEngine.EventSystems;
//XP技能  
namespace vnxbqy.UI
{
 
    public class XpSkill : MonoBehaviour
    {
        [SerializeField] GameObject XpSkillBtn;
        [SerializeField] GameObject XpButton;
        [SerializeField] Image XpBtnImage;
        [SerializeField] Transform Tran;
        [SerializeField] ScaleTween m_ScaleTween;
        [SerializeField] RayAccepter m_RayAccepter;
        private SkillConfig _XpSkill;
        public float LongTime = 1f;//等待时间
 
        //===========
        private float _currentime = 0;
        private bool BoolOPen = false;//用来控制Tip开启
        private bool AccordingBool = true;//显示开关
        private int TreasureID = 101;//获取法宝ID
 
        private int m_PlayerXpSkillId = 0;
        List<int> ProhibitedToRelease = new List<int>();
        PlayerMainDate m_MainModel;
        PlayerMainDate onMainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        public void Init()
        {
            BoolOPen = false;
            m_RayAccepter.enabled = true;
            Tran.SetActive(false);
            XpBtnImage.transform.localScale = Vector3.one;
            Skill.OnSkillCDFinished += OnSkillCDFinished;
            Skill.OnSkillCast += OnSkillCast;
            PlayerMainDate.Event_XpSkill += OPenXpSkill;
            StorageList();
            OnStageLoad();//判断是否再副本中
            MagicWeapon();
            XpButton.SetActive(false);
            int SkillID = onMainModel.SkillID;
            if (SkillID == 0)
            {
                return;
            }            
            _XpSkill = SkillConfig.Get(SkillID);
            Skill _skill = PlayerDatas.Instance.hero.SkillMgr.Get(_XpSkill.SkillID);
            if (_skill == null)
            {
                XpButton.SetActive(false);
                return;
            }
            if (_skill.IsValid())
            {
                XpButton.SetActive(true);
            }
            else
            {
                XpButton.SetActive(false);
            }
            XpBtnImage.SetSprite(_XpSkill.IconName);
        }
        private void StorageList()
        {
            if (ProhibitedToRelease.Count <= 0)
            {
                string str= FuncConfigConfig.Get("XpNoUseDungeon").Numerical1;
                string [] list = ConfigParse.GetMultipleStr(str);//解析出数组|
 
                for (int i = 0; i < list.Length; i++)
                {
                    ProhibitedToRelease.Add(int.Parse(list[i]));
                }
 
            }
        }
 
        private void OnStageLoad()//判断是否在副本中
        {
            if (ProhibitedToRelease.Contains(PlayerDatas.Instance.baseData.MapID))
            {
                m_RayAccepter.enabled = false;
                XpSkillBtn.SetActive(false);
            }
            else
            {
                m_RayAccepter.enabled = true;
                XpSkillBtn.SetActive(true);
            }
        }
 
        public void Unit()
        {
            Tran.SetActive(false);
            Skill.OnSkillCDFinished -= OnSkillCDFinished;
            Skill.OnSkillCast -= OnSkillCast;
            PlayerMainDate.Event_XpSkill -= OPenXpSkill;
        }
 
        private void OPenXpSkill()//获得技能
        {
            int SkillID = onMainModel.SkillID;
            if (SkillID == 0)
                return;
            _XpSkill = SkillConfig.Get(SkillID);
            XpButton.SetActive(true);
            XpBtnImage.transform.localScale = Vector3.one;
            XpBtnImage.SetSprite(_XpSkill.IconName);
        }
 
        private void OnSkillCast(uint objSID, int obj)//技能释放
        {
            if (objSID != PlayerDatas.Instance.PlayerId)
            {
                return;
            }
            if (obj != 0 && obj == m_PlayerXpSkillId)
            {
                Tran.SetActive(false);
                XpButton.SetActive(false);
                BoolOPen = false;
            }
        }
 
        private void OnSkillCDFinished(int obj)//冷却结束
        {
            if (obj != 0 && obj == m_PlayerXpSkillId)
            {
                XpButton.SetActive(true);
                XpBtnImage.transform.localScale = Vector3.one;
                BoolOPen = false;
            }
        }
 
        private void Start()
        {
            UIEventTrigger.Get(XpButton).OnDown = ClickOnDown;
            UIEventTrigger.Get(XpButton).OnUp = ClickOnUp;
        }
 
        void ClickOnDown(GameObject obj)
        {
            if (m_ScaleTween != null)
            {
                m_ScaleTween.Play();
            }
            BoolOPen = true;
            AccordingBool = true;
        }
        void ClickOnUp(GameObject obj)
        {
            if (m_ScaleTween != null)
            {
                m_ScaleTween.Play(true);
            }
            PlayerDatas.Instance.hero.CastSkill(_XpSkill.SkillID);
            BoolOPen = false;
            _currentime = 0;
            Tran.SetActive(false);
        }
        private void LateUpdate()
        {
            if (BoolOPen)
            {
                _currentime += Time.deltaTime;
                if (_currentime >= LongTime)
                {
                    if (AccordingBool)
                    {
                        DynamicallyCreate();
                        AccordingBool = false;
                    }
                }
            }
            if (!XpButton.activeSelf)
            {
                Tran.SetActive(false);
            }
        }
 
 
        private Dictionary<int, int> _SkillAndPreTreasure = new Dictionary<int, int>();
        void MagicWeapon()//法宝获取
        {
            if (_SkillAndPreTreasure.Count != 0)
                return;
            m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(FuncConfigConfig.Get("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//获取各个职业的XP技能
            //var TreasureModel = TreasureConfig.GetValues();
            //foreach (var config in TreasureModel)
            //{
            //    //int[] Intlist = config.UnLockSkill;
            //    //for (int i = 0; i < Intlist.Length; i++)
            //    //{
            //    //    if (_SkillAndPreTreasure.ContainsKey(Intlist[i]))
            //    //        continue;
            //    //    _SkillAndPreTreasure.Add(Intlist[i], config.ID);
            //    //}
            //}
        }
 
        void DynamicallyCreate()//Tip赋值
        {
            Tran.SetActive(true);
            LongPressShowPanel _LongPressShowPanel = Tran.GetChild(0).GetComponent<LongPressShowPanel>();
            TreasureID = _SkillAndPreTreasure[_XpSkill.SkillID];
            _LongPressShowPanel.Name.text = SkillConfig.Get(_XpSkill.SkillID).SkillName;
            _LongPressShowPanel.Describe.text = SkillConfig.Get(_XpSkill.SkillID).Description;
 
            var treasureConfig = TreasureConfig.Get(TreasureID);
            _LongPressShowPanel.m_Icon.SetSprite(treasureConfig.Icon);
        }
 
    }
 
}