少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
   
     public class GMNotify : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
 
        public override void Init()
        {
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
        }
 
        public override void UnInit()
        {
 
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            gmNotifies.Clear();
            serverInited = false;
        }
 
        public void OnPlayerLoginOk()
        {
            serverInited = true;
        }
 
        private List<GMNotifyMessgae> gmNotifies = new List<GMNotifyMessgae>();
 
        private ArrayList infoArray = new ArrayList();
 
        private bool serverInited = false;
 
        private void SecondEvent()
        {
            if (!serverInited)
            {
                return;
            }
            for (int i = 0; i < gmNotifies.Count; i++)
            {
                var _notify = gmNotifies[i];
                if (!CheckNotify(_notify))
                {
                    gmNotifies.RemoveAt(i);
                    _notify = null;
                    i--;
                    continue;
                }
                if (CheckSend())
                {
                    if ((TimeUtility.ServerNow - _notify.nextNotifyTime).TotalSeconds >= 0)
                    {
                        var _totalMinutes = (int)(TimeUtility.ServerNow - _notify.start).TotalMinutes;
                        var _detalMinutes = (_totalMinutes / _notify.interval + 1) * _notify.interval;
                        _notify.nextNotifyTime = _notify.start.AddTicks(_detalMinutes * TimeSpan.TicksPerMinute);
                        Notify(_notify);
                    }
                }
            }
        }
 
        public void Notify(HA001_tagBroadCastInfo package)
        {
            if (package.IsDelOthers == 1)
            {
                gmNotifies.Clear();
            }
            gmNotifies.Add(new GMNotifyMessgae()
            {
                start = TimeUtility.GetTime(package.StartTime),
                end = TimeUtility.GetTime(package.EndTime),
                message = UIHelper.ServerStringTrim(package.Msg).Replace(@"\", string.Empty),
                interval = package.Interval,
                nextNotifyTime = TimeUtility.GetTime(package.StartTime),
            });
        }
 
        private void Notify(GMNotifyMessgae _notify)
        {
            ServerTipDetails.ShowMarquee(_notify.message, null, 10);
            ChatCtrl.Inst.RevChatInfo(_notify.message, infoArray);
        }
 
        private bool CheckNotify(GMNotifyMessgae _notify)
        {
            if ((TimeUtility.ServerNow - _notify.end).TotalSeconds > 0)
            {
                return false;
            }
            return true;
        }
 
        private bool CheckSend()
        {
            if(!(StageLoad.Instance.currentStage is DungeonStage))
            {
                return false;
            }
            if (WindowCenter.Instance.IsOpen<LoadingWin>())
            {
                return false;
            }
            return true;
        }
 
        public class GMNotifyMessgae
        {
            public DateTime start;
            public DateTime end;
            public DateTime nextNotifyTime;
            public int interval;//分钟
            public string message = string.Empty;
        }
    }
}