少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, November 27, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class FunctionalGuideWin : Window
    {
 
        Dictionary<int, FunctionalGuideBehaviour> behaviours = new Dictionary<int, FunctionalGuideBehaviour>();
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
 
        }
 
        protected override void OnAfterOpen()
        {
            FunctionalGuideCenter.Instance.beginGuideEvent += BeginFunctionalGuide;
        }
 
        protected override void OnPreClose()
        {
            foreach (var behaviour in behaviours.Values)
            {
                if (behaviour != null)
                {
                    FunctionalGuideBehaviourPool.Recycle(behaviour.gameObject);
                }
            }
 
            behaviours.Clear();
            FunctionalGuideCenter.Instance.beginGuideEvent -= BeginFunctionalGuide;
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            var guides = FunctionalGuideCenter.Instance.GetUnderwayGuides();
            for (int i = 0; i < guides.Count; i++)
            {
                var guideId = guides[i];
                BeginFunctionalGuide(guideId);
            }
        }
 
        #endregion
 
        private void BeginFunctionalGuide(int _guide)
        {
            var behaviour = FunctionalGuideBehaviourPool.Require();
            var behaviourRectTransform = (RectTransform)behaviour.transform;
            behaviourRectTransform.MatchWhith(this.transform as RectTransform);
            behaviour.SetActive(true);
            behaviour.BeginGuide(_guide);
 
            behaviours[_guide] = behaviour;
        }
 
    }
 
}