少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
[CreateAssetMenu(menuName = "Config/NewbieGuideStep")]
public class NewBieGuideScriptableObject : ScriptableObject
{
    public int stepId;
    public Vector2 clickPosition;
    public Vector2 clickSize;
    public Vector2 tipPosition;
    public ArrowPosition arrowPosition;
    public string UIElementPath;
 
    //已废弃,现使用GetTipContetn()
    public string tipContent;
    public SelectBoxPattern selectBox;
    public int effect2;
    public int voice;
    public Vector2 usherPosition;
    public UsherOrientation usherOrientation;
    public int usherAction;
    public bool clickAnyWhereComplete = false;
    public bool pointerDownComplete = false;
 
    public enum ArrowPosition
    {
        None,
        Left,
        Right,
        Top,
        Bottom,
    }
 
    public enum UsherOrientation
    {
        Normal = 0,
        Reversal = 1
    }
 
    public enum SelectBoxPattern
    {
        Pattern1 = 0,
        Pattern2 = 1,
        None = 2,//为什么None是2呢,因为None后添加的,而这个枚举是序列化的字段
    }
 
    public const string GuidesPrefixNewBie = "guide_new_";
    public const string GuidesPrefixFun = "guide_fun_";
 
    public string GetTipContent(GuideType type)
    {
 
        switch (type)
        {
            case GuideType.NewBie: return Language.Get(GuidesPrefixNewBie + stepId);
            case GuideType.Functional: return Language.Get(GuidesPrefixFun + stepId);
            default: return "";
        }
    }
 
}