少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, July 28, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
 
 
namespace vnxbqy.UI
{
    public class NewBieTrigger : MonoBehaviour
    {
        [SerializeField] int[] guides;
        [SerializeField] TriggerType m_TriggerType = TriggerType.OnWindow;
        [SerializeField] bool m_AllowInDungeon = false;
 
        Window m_Parent;
        public Window parent { get { return m_Parent ?? (m_Parent = this.transform.GetComponentInParent<Window>()); } }
 
        BetterEquipGetModel betterItemGetModel { get { return ModelCenter.Instance.GetModel<BetterEquipGetModel>(); } }
        PreciousItemGetModel preciousItemGetModel { get { return ModelCenter.Instance.GetModel<PreciousItemGetModel>(); } }
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        AchievementModel achievementModel { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        PrayerModel prayerModel { get { return ModelCenter.Instance.GetModel<PrayerModel>(); } }
 
        private void Awake()
        {
            if (m_TriggerType == TriggerType.OnWindow)
            {
                WindowCenter.Instance.windowAfterOpenEvent += OnWindowOpen;
                WindowCenter.Instance.windowBeforeCloseEvent += OnWindowPreClose;
            }
 
            NewBieCenter.Instance.RegisterTrigger(guides, parent);
        }
 
        private void OnEnable()
        {
            if (m_TriggerType == TriggerType.OnEnable)
            {
                CheckNewBieGuide();
                FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionOpen;
                PlayerDatas.Instance.playerDataRefreshEvent += OnLevelChange;
                TaskModel.Event_MainlineTask += OnMainLineTaskChange;
                TaskModel.CardLevelChange += OnTaskLimitStateChange;
 
                betterItemGetModel.showEquipRefreshEvent += OnGetBetterEquip;
                preciousItemGetModel.showItemRefreshEvent += OnShowPreciousItemRefresh;
                FunctionUnlockFlyObject.functionUnLockShowEndEvent += OnFunctionUnLockShowEnd;
                treasureModel.treasureCollectProgressRefresh += OnTreasureCollectingStateChange;
                treasureModel.treasureStageUpEvent += OnTreasureStageChange;
                achievementModel.achievementAwardableEvent += OnAchievementAwardAble;
                prayerModel.freeCoinPrayerStateChange += OnFreeCoinPrayer;
                BossShowModel.Instance.bossShowCompletedEvent += OnBossShowEnd;
            }
 
        }
 
        private void OnDisable()
        {
            if (m_TriggerType == TriggerType.OnEnable)
            {
                FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionOpen;
                PlayerDatas.Instance.playerDataRefreshEvent -= OnLevelChange;
                TaskModel.Event_MainlineTask -= OnMainLineTaskChange;
                TaskModel.CardLevelChange -= OnTaskLimitStateChange;
                betterItemGetModel.showEquipRefreshEvent -= OnGetBetterEquip;
                preciousItemGetModel.showItemRefreshEvent -= OnShowPreciousItemRefresh;
                FunctionUnlockFlyObject.functionUnLockShowEndEvent -= OnFunctionUnLockShowEnd;
                treasureModel.treasureCollectProgressRefresh -= OnTreasureCollectingStateChange;
                treasureModel.treasureStageUpEvent -= OnTreasureStageChange;
                achievementModel.achievementAwardableEvent -= OnAchievementAwardAble;
                prayerModel.freeCoinPrayerStateChange -= OnFreeCoinPrayer;
                BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowEnd;
            }
 
        }
 
        private void OnDestroy()
        {
            if (m_TriggerType == TriggerType.OnWindow)
            {
                WindowCenter.Instance.windowAfterOpenEvent -= OnWindowOpen;
                WindowCenter.Instance.windowBeforeCloseEvent -= OnWindowPreClose;
            }
        }
 
        private void OnWindowOpen(Window _window)
        {
            if (parent != _window)
            {
                return;
            }
 
            CheckNewBieGuide();
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFunctionOpen;
            PlayerDatas.Instance.playerDataRefreshEvent += OnLevelChange;
            TaskModel.Event_MainlineTask += OnMainLineTaskChange;
            TaskModel.CardLevelChange += OnTaskLimitStateChange;
            TaskModel.SideQuestChangeEvent += OnBranchQuestChange;
 
            betterItemGetModel.showEquipRefreshEvent += OnGetBetterEquip;
            preciousItemGetModel.showItemRefreshEvent += OnShowPreciousItemRefresh;
            FunctionUnlockFlyObject.functionUnLockShowEndEvent += OnFunctionUnLockShowEnd;
            treasureModel.treasureCollectProgressRefresh += OnTreasureCollectingStateChange;
            treasureModel.treasureStageUpEvent += OnTreasureStageChange;
            achievementModel.achievementAwardableEvent += OnAchievementAwardAble;
            TreasureNewGotWin.CloseTreasureNewGotWinEvent += OnTreasureShowEnd;
            prayerModel.freeCoinPrayerStateChange += OnFreeCoinPrayer;
            BossShowModel.Instance.bossShowCompletedEvent += OnBossShowEnd;
        }
 
        private void OnWindowPreClose(Window _window)
        {
            if (parent != _window)
            {
                return;
            }
 
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFunctionOpen;
            PlayerDatas.Instance.playerDataRefreshEvent -= OnLevelChange;
            TaskModel.Event_MainlineTask -= OnMainLineTaskChange;
            TaskModel.CardLevelChange -= OnTaskLimitStateChange;
            TaskModel.SideQuestChangeEvent -= OnBranchQuestChange;
 
            betterItemGetModel.showEquipRefreshEvent -= OnGetBetterEquip;
            preciousItemGetModel.showItemRefreshEvent -= OnShowPreciousItemRefresh;
            FunctionUnlockFlyObject.functionUnLockShowEndEvent -= OnFunctionUnLockShowEnd;
            treasureModel.treasureCollectProgressRefresh -= OnTreasureCollectingStateChange;
            treasureModel.treasureStageUpEvent -= OnTreasureStageChange;
            achievementModel.achievementAwardableEvent -= OnAchievementAwardAble;
            TreasureNewGotWin.CloseTreasureNewGotWinEvent -= OnTreasureShowEnd;
            prayerModel.freeCoinPrayerStateChange -= OnFreeCoinPrayer;
            BossShowModel.Instance.bossShowCompletedEvent -= OnBossShowEnd;
        }
 
        private void OnFunctionOpen(int _functionId)
        {
            CheckNewBieGuide();
        }
 
        private void OnLevelChange(PlayerDataType refreshType)
        {
            switch (refreshType)
            {
                case PlayerDataType.LV:
                    CheckNewBieGuide();
                    break;
            }
        }
 
        private void OnMainLineTaskChange(int _taskId, int _level)
        {
            CheckNewBieGuide();
        }
 
        private void OnTaskLimitStateChange(int _taskId)
        {
            CheckNewBieGuide();
        }
 
        private void OnBranchQuestChange(int _taskId)
        {
            CheckNewBieGuide();
        }
 
        private void OnFunctionUnLockShowEnd(FunctionUnlockType _type)
        {
            CheckNewBieGuide();
        }
 
        private void OnGetBetterEquip()
        {
            CheckNewBieGuide();
        }
 
        private void OnShowPreciousItemRefresh()
        {
            CheckNewBieGuide();
        }
 
        private void OnTreasureCollectingStateChange(int _treasureId)
        {
            CheckNewBieGuide();
        }
 
        private void OnTreasureStageChange(int _treasureId)
        {
            CheckNewBieGuide();
        }
 
        private void OnAchievementAwardAble(int _achievementId)
        {
            CheckNewBieGuide();
        }
 
        private void OnTreasureShowEnd()
        {
            CheckNewBieGuide();
        }
 
        private void OnFreeCoinPrayer()
        {
            CheckNewBieGuide();
        }
 
        private void OnBossShowEnd()
        {
            CheckNewBieGuide();
        }
 
        private void CheckNewBieGuide()
        {
            var mapConfig = MapConfig.Get(PlayerDatas.Instance.baseData.MapID);
            if (mapConfig.MapFBType != (int)MapType.OpenCountry && !m_AllowInDungeon)
            {
                return;
            }
 
            if (treasureModel.newGotShowing)
            {
                return;
            }
 
            if (BossShowModel.Instance.BossShowing)
            {
                return;
            }
 
            if (guides != null)
            {
                NewBieCenter.Instance.CheckNewBieGuides(guides);
            }
        }
 
        enum TriggerType
        {
            OnWindow,
            OnEnable,
        }
    }
 
}