少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, June 13, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class NewDropItemWin : Window
    {
        [SerializeField] Text m_Description;
        [SerializeField] Item[] m_ItemBehaviours;
        [SerializeField] Button m_Close;
 
        NewDropItemModel model { get { return ModelCenter.Instance.GetModel<NewDropItemModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.SetListener(() => { WindowCenter.Instance.Close<NewDropItemWin>(); });
        }
 
        protected override void OnPreOpen()
        {
            DisplayDescription();
            DisplayItems();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
 
        private void DisplayDescription()
        {
            var config = NewDropItemGroupConfig.Get(model.newDropGroupId);
            m_Description.text = config.description;
        }
 
        private void DisplayItems()
        {
            var config = NewDropItemGroupConfig.Get(model.newDropGroupId);
            for (var i = 0; i < m_ItemBehaviours.Length; i++)
            {
                var behaviour = m_ItemBehaviours[i];
                if (i < config.items.Length)
                {
                    behaviour.root.SetActive(true);
                    behaviour.Display(config.items[i].x, config.items[i].y);
                }
                else
                {
                    behaviour.root.SetActive(false);
                }
            }
        }
 
        [System.Serializable]
        public class Item
        {
            public Transform root;
            public ItemBehaviour itemBehaviour;
            public Text itemName;
 
            public void Display(int id, int count)
            {
                itemBehaviour.SetItem(id, count);
                var config = ItemConfig.Get(id);
                itemName.text = config.ItemName;
            }
 
        }
 
    }
 
}