少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class AccumulateRechargeBehaviour : MonoBehaviour
    {
        [SerializeField] RectTransform m_ContainerOpen;
        [SerializeField] RectTransform m_ContainerClose;
        [SerializeField] Text m_MoneyClose;
        [SerializeField] Text m_MoneyOpen;
        [SerializeField] Image m_OpenRedpoint;
        [SerializeField] Image m_CloseRedpoint;
        [SerializeField] Button m_Select;
 
        AccumulateRechargeModel model
        {
            get { return ModelCenter.Instance.GetModel<AccumulateRechargeModel>(); }
        }
 
        int selectIndex = -1;
 
        private void Awake()
        {
            m_Select.onClick.AddListener(Select);
        }
 
        private void OnEnable()
        {
            model.selectUpdate += SelectUpdate;
            model.accumulateRechargeUpdate += AccumulateRechargeUpdate;
            model.onStateUpdate += OnStateUpate;
        }
 
        private void OnDisable()
        {
            model.selectUpdate -= SelectUpdate;
            model.accumulateRechargeUpdate -= AccumulateRechargeUpdate;
            model.onStateUpdate -= OnStateUpate;
        }
 
        private void OnStateUpate(int obj)
        {
            DisplayRedpoint();
        }
 
        private void AccumulateRechargeUpdate()
        {
            DisplayRedpoint();
        }
 
        public void Display(int index)
        {
            selectIndex = index;
            OperationBase operationBase;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.AccumulateRecharge, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                var reward = operation.GetReward(TimeUtility.ServerNow);
                if (reward != null)
                {
                    if (index < reward.recharges.Count)
                    {
                        var recharge = reward.recharges[index];
                        var showNum = recharge.requireGold;
                        m_MoneyClose.text = UIHelper.GetMoneyFormat(showNum); 
                        m_MoneyOpen.text = UIHelper.GetMoneyFormat(showNum); 
                        DisplayRedpoint();
                        DisplaySelect();
                    }
                }
            }
        }
 
        void DisplaySelect()
        {
            m_ContainerOpen.SetActive(model.selectIndex == selectIndex);
            m_ContainerClose.SetActive(model.selectIndex != selectIndex);
        }
 
        void DisplayRedpoint()
        {
            OperationBase operationBase;
            bool satisfyGet = false;
            if (OperationTimeHepler.Instance.TryGetOperationTime(Operation.AccumulateRecharge, out operationBase))
            {
                OperationAccumulateRecharge operation = operationBase as OperationAccumulateRecharge;
                var reward = operation.GetReward(TimeUtility.ServerNow);
                if (reward != null)
                {
                    if (selectIndex < reward.recharges.Count && selectIndex >= 0)
                    {
                        var recharge = reward.recharges[selectIndex];
                        satisfyGet = model.SatisfyGetReward(recharge) && model.IsOpen;
                    }
                }
            }
            m_OpenRedpoint.SetActive(satisfyGet);
            m_CloseRedpoint.SetActive(satisfyGet);
        }
 
        private void SelectUpdate(int index)
        {
            m_ContainerOpen.SetActive(index == selectIndex);
            m_ContainerClose.SetActive(index != selectIndex);
        }
 
        private void Select()
        {
            if (model.selectIndex != selectIndex && selectIndex != -1)
            {
                model.selectIndex = selectIndex;
            }
        }
    }
}